130 lines
3.7 KiB
C#
130 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.BulkOrders;
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namespace Server.Mobiles
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{
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public class Weaponsmith : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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[Constructable]
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public Weaponsmith()
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: base("the weaponsmith")
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{
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this.SetSkill(SkillName.ArmsLore, 64.0, 100.0);
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this.SetSkill(SkillName.Blacksmith, 65.0, 88.0);
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this.SetSkill(SkillName.Fencing, 45.0, 68.0);
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this.SetSkill(SkillName.Macing, 45.0, 68.0);
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this.SetSkill(SkillName.Swords, 45.0, 68.0);
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this.SetSkill(SkillName.Tactics, 36.0, 68.0);
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBWeaponSmith());
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if (this.IsTokunoVendor)
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this.m_SBInfos.Add(new SBSEWeapons());
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}
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public override VendorShoeType ShoeType
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{
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get
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{
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return Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
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}
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(new Server.Items.HalfApron());
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}
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#region Bulk Orders
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public override BODType BODType { get { return BODType.Smith; } }
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public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
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{
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double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
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if (theirSkill >= 70.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
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else if (theirSkill >= 50.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
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else
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pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
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if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
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return new LargeSmithBOD();
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return SmallSmithBOD.CreateRandomFor(from);
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}
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return (item is SmallSmithBOD || item is LargeSmithBOD);
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}
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public override bool SupportsBulkOrders(Mobile from)
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{
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return (from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0);
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}
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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if (from is PlayerMobile)
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return ((PlayerMobile)from).NextSmithBulkOrder;
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return TimeSpan.Zero;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (Core.SE && from is PlayerMobile)
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((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
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}
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#endregion
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public Weaponsmith(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |