174 lines
4.4 KiB
C#
174 lines
4.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class BatteredBucklersQuest : BaseQuest
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{
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public BatteredBucklersQuest()
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: base()
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{
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AddObjective(new ObtainObjective(typeof(Buckler), "buckler", 10, 0x1B73));
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AddReward(new BaseReward(typeof(SmithsSatchel), 1074282)); // Craftsman's Satchel
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}
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/* Battered Bucklers */
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public override object Title
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{
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get
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{
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return 1075511;
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}
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}
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/* Hey there! Yeah... you! Ya' any good with a hammer? Tell ya what, if yer thinking about tryin' some metal work,
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and have a bit of skill, I can show ya how to bend it into shape. Just get some of those ingots there, and grab a
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hammer and use it over here at this forge. I need a few more bucklers hammered out to fill this here order with...
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hmmm about ten more. that'll give some taste of how to work the metal. */
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public override object Description
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{
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get
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{
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return 1075512;
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}
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}
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/* Not enough muscle on yer bones to use it? hmph, probably afraid of the sparks markin' up yer loverly skin... to
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good for some honest labor... ha!... off with ya! */
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public override object Refuse
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{
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get
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{
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return 1075514;
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}
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}
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/* Come On! Whats that... a bucket? We need ten bucklers... not spitoons. */
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public override object Uncomplete
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{
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get
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{
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return 1075515;
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}
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}
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/* Thanks for the help. Here's something for ya to remember me by. */
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public override object Complete
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{
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get
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{
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return 1075516;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Gervis : MondainQuester
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{
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[Constructable]
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public Gervis()
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: base("Gervis", "the blacksmith trainer")
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{
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SetSkill(SkillName.Blacksmith, 65.0, 88.0);
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}
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public Gervis(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(BatteredBucklersQuest)
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};
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}
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}
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Female = false;
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CantWalk = true;
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Race = Race.Human;
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Hue = 0x83F5;
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HairItemID = 0x203B;
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HairHue = 0x5EC;
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}
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public override void InitOutfit()
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{
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AddItem(new Backpack());
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AddItem(new SmithHammer());
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AddItem(new Boots(0x3B2));
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AddItem(new ShortPants(0x1BB));
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AddItem(new Shirt(0x71F));
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AddItem(new FullApron(0x3B2));
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Item item;
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item = new LeatherGloves();
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item.Hue = 0x3B2;
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AddItem(item);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmithsSatchel : Backpack
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{
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[Constructable]
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public SmithsSatchel()
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: base()
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{
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Hue = BaseReward.SatchelHue();
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DropItem(new IronIngot(10));
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DropItem(new SmithHammer());
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}
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public SmithsSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |