168 lines
4.4 KiB
C#
168 lines
4.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class BakersDozenQuest : BaseQuest
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{
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public BakersDozenQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(CookieMix), "cookie mix", 5, 0x103F));
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this.AddReward(new BaseReward(typeof(ChefsSatchel), 1074282)); // Craftsman's Satchel
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}
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/* Baker's Dozen */
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public override object Title
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{
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get
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{
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return 1075478;
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}
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}
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/* You there! Do you know much about the ways of cooking? If you help me out, I'll show you a thing or two about
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how it's done. Bring me some cookie mix, about 5 batches will do it, and I will reward you. Although, I don't
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think you can buy it, you can make some in a snap! First get a rolling pin or frying pan or even a flour sifter.
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Then you mix one pinch of flour with some water and you've got some dough! Take that dough and add one dollop of
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honey and you've got sweet dough. add one more drop of honey and you've got cookie mix. See? Nothing to it! Now
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get to work! */
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public override object Description
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{
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get
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{
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return 1075479;
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}
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}
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/* Argh, I absolutely must have more of these 'cookies!' Come back if you change your mind. */
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public override object Refuse
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{
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get
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{
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return 1075480;
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}
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}
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/* You're not quite done yet. Get back to work! */
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public override object Uncomplete
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{
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get
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{
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return 1072271;
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}
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}
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/* Thank you! I haven't been this excited about food in months! */
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public override object Complete
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{
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get
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{
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return 1075481;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Asandos : MondainQuester
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{
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[Constructable]
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public Asandos()
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: base("Asandos", "the chef")
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{
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}
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public Asandos(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(BakersDozenQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Hue = 0x83FF;
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this.HairItemID = 0x2044;
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this.HairHue = 0x1;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Boots(0x901));
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this.AddItem(new ShortPants());
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this.AddItem(new Shirt());
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this.AddItem(new Cap());
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this.AddItem(new HalfApron(0x28));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ChefsSatchel : Backpack
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{
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[Constructable]
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public ChefsSatchel()
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: base()
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{
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this.Hue = BaseReward.SatchelHue();
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this.AddItem(new SackFlour());
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this.AddItem(new Skillet());
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}
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public ChefsSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |