69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Aminia : BaseCreature
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{
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[Constructable]
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public Aminia()
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: base(AIType.AI_Melee, FightMode.None, 2, 1, 0.5, 2)
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{
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this.Name = "Aminia";
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this.Title = "the master weaponsmith's wife";
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this.Blessed = true;
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this.InitStats(100, 100, 25);
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this.Female = true;
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this.Race = Race.Human;
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this.Hue = 0x83ED;
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this.HairItemID = 0x203B;
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this.HairHue = 0x454;
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this.AddItem(new Backpack());
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this.AddItem(new Sandals(0x75B));
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this.AddItem(new Tunic(0x4BF));
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this.AddItem(new Skirt(0x8FD));
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}
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public Aminia(Serial serial)
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: base(serial)
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{
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}
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public override void OnThink()
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{
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int hours = 0;
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int minutes = 0;
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Clock.GetTime(this.Map, this.Location.X, this.Location.Y, out hours, out minutes);
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if (hours == 21)
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{
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this.Blessed = false;
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this.Body = 0x17;
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}
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else
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{
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this.Blessed = true;
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this.Body = 0x191;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |