253 lines
6.1 KiB
C#
253 lines
6.1 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseClothMaterial : Item, IDyable, ICommodity
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{
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public BaseClothMaterial(int itemID)
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: this(itemID, 1)
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{
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}
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public BaseClothMaterial(int itemID, int amount)
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: base(itemID)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public BaseClothMaterial(Serial serial)
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: base(serial)
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{
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}
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TextDefinition ICommodity.Description { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(500366); // Select a loom to use that on.
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from.Target = new PickLoomTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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private class PickLoomTarget : Target
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{
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private readonly BaseClothMaterial m_Material;
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public PickLoomTarget(BaseClothMaterial material)
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: base(3, false, TargetFlags.None)
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{
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m_Material = material;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Material.Deleted)
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return;
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ILoom loom = targeted as ILoom;
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if (loom == null && targeted is AddonComponent)
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loom = ((AddonComponent)targeted).Addon as ILoom;
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if (loom != null)
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{
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if (!m_Material.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (loom.Phase < 4)
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{
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m_Material.Consume();
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if (targeted is Item)
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((Item)targeted).SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
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}
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else
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{
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Item create = new BoltOfCloth();
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create.Hue = m_Material.Hue;
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m_Material.Consume();
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loom.Phase = 0;
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from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
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from.AddToBackpack(create);
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}
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}
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else
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{
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from.SendLocalizedMessage(500367); // Try using that on a loom.
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}
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}
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}
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}
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public class DarkYarn : BaseClothMaterial
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{
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[Constructable]
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public DarkYarn()
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: this(1)
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{
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}
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[Constructable]
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public DarkYarn(int amount)
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: base(0xE1D, amount)
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{
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}
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public DarkYarn(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LightYarn : BaseClothMaterial
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{
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[Constructable]
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public LightYarn()
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: this(1)
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{
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}
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[Constructable]
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public LightYarn(int amount)
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: base(0xE1E, amount)
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{
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}
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public LightYarn(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LightYarnUnraveled : BaseClothMaterial
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{
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[Constructable]
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public LightYarnUnraveled()
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: this(1)
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{
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}
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[Constructable]
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public LightYarnUnraveled(int amount)
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: base(0xE1F, amount)
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{
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}
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public LightYarnUnraveled(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SpoolOfThread : BaseClothMaterial
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{
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[Constructable]
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public SpoolOfThread()
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: this(1)
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{
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}
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[Constructable]
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public SpoolOfThread(int amount)
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: base(0xFA0, amount)
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{
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}
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public SpoolOfThread(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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