416 lines
8.7 KiB
C#
416 lines
8.7 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1bdd, 0x1be0 )]
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public class BaseLog : Item, ICommodity, IAxe, IResource
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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TextDefinition ICommodity.Description { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BaseLog() : this( 1 )
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{
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}
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[Constructable]
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public BaseLog( int amount ) : this( CraftResource.RegularWood, amount )
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{
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}
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[Constructable]
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public BaseLog( CraftResource resource )
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: this( resource, 1 )
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{
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}
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[Constructable]
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public BaseLog( CraftResource resource, int amount )
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: base( 0x1BDD )
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{
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Stackable = true;
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Weight = 2.0;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue( resource );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public BaseLog( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( (int)m_Resource );
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}
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public static bool UpdatingBaseLogClass;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if (version == 1)
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UpdatingBaseLogClass = true;
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m_Resource = (CraftResource)reader.ReadInt();
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if ( version == 0 )
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m_Resource = CraftResource.RegularWood;
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}
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public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
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{
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if (Deleted || !from.CanSee(this))
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{
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item.Delete();
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return false;
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}
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if (from.Skills.Carpentry.Value < skill && from.Skills.Lumberjacking.Value < skill)
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{
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item.Delete();
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from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
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return false;
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}
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if (HasSocket<Caddellite>())
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{
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item.AttachSocket(new Caddellite());
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}
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base.ScissorHelper( from, item, 1, false );
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return true;
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}
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public virtual bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 0, new Board() ) )
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return false;
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return true;
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}
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}
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public class Log : BaseLog
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{
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[Constructable]
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public Log()
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: this(1)
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{
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}
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[Constructable]
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public Log(int amount)
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: base(CraftResource.RegularWood, amount)
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{
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}
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public Log(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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//don't deserialize anything on update
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if (BaseLog.UpdatingBaseLogClass)
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return;
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 0, new Board()))
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return false;
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return true;
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}
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}
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public class HeartwoodLog : BaseLog
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{
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[Constructable]
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public HeartwoodLog()
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: this(1)
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{
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}
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[Constructable]
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public HeartwoodLog(int amount)
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: base(CraftResource.Heartwood, amount)
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{
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}
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public HeartwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
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return false;
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return true;
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}
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}
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public class BloodwoodLog : BaseLog
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{
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[Constructable]
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public BloodwoodLog()
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: this(1)
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{
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}
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[Constructable]
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public BloodwoodLog(int amount)
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: base(CraftResource.Bloodwood, amount)
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{
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}
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public BloodwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
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return false;
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return true;
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}
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}
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public class FrostwoodLog : BaseLog
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{
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[Constructable]
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public FrostwoodLog()
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: this(1)
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{
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}
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[Constructable]
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public FrostwoodLog(int amount)
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: base(CraftResource.Frostwood, amount)
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{
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}
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public FrostwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
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return false;
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return true;
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}
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}
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public class OakLog : BaseLog
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{
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[Constructable]
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public OakLog()
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: this(1)
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{
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}
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[Constructable]
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public OakLog(int amount)
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: base(CraftResource.OakWood, amount)
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{
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}
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public OakLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 65, new OakBoard()))
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return false;
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return true;
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}
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}
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public class AshLog : BaseLog
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{
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[Constructable]
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public AshLog()
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: this(1)
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{
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}
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[Constructable]
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public AshLog(int amount)
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: base(CraftResource.AshWood, amount)
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{
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}
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public AshLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 80, new AshBoard()))
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return false;
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return true;
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}
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}
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public class YewLog : BaseLog
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{
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[Constructable]
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public YewLog()
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: this(1)
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{
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}
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[Constructable]
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public YewLog(int amount)
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: base(CraftResource.YewWood, amount)
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{
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}
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public YewLog(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 95, new YewBoard()))
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return false;
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return true;
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}
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}
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}
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