273 lines
6.7 KiB
C#
273 lines
6.7 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseLeather : Item, ICommodity
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{
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protected virtual CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
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private CraftResource m_Resource;
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public BaseLeather(CraftResource resource)
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: this(resource, 1)
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{
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}
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public BaseLeather(CraftResource resource, int amount)
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: base(0x1081)
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{
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this.Stackable = true;
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this.Weight = 1.0;
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this.Amount = amount;
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this.Hue = CraftResources.GetHue(resource);
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this.m_Resource = resource;
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}
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public BaseLeather(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get
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{
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return this.m_Resource;
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}
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set
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{
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this.m_Resource = value;
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this.InvalidateProperties();
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}
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}
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public override int LabelNumber
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{
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get
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{
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if (this.m_Resource >= CraftResource.SpinedLeather && this.m_Resource <= CraftResource.BarbedLeather)
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return 1049684 + (int)(this.m_Resource - CraftResource.SpinedLeather);
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return 1047022;
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}
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}
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TextDefinition ICommodity.Description
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{
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get
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{
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return this.LabelNumber;
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}
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}
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bool ICommodity.IsDeedable
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{
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get
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{
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return true;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)this.m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2: // Reset from Resource System
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this.m_Resource = this.DefaultResource;
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reader.ReadString();
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break;
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case 1:
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{
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this.m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
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this.m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (this.Amount > 1)
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list.Add(1050039, "{0}\t#{1}", this.Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1024199); // cut leather
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(this.m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(this.m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(this.m_Resource));
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}
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}
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}
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[FlipableAttribute(0x1081, 0x1082)]
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public class Leather : BaseLeather
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{
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[Constructable]
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public Leather()
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: this(1)
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{
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}
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[Constructable]
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public Leather(int amount)
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: base(CraftResource.RegularLeather, amount)
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{
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}
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public Leather(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1081, 0x1082)]
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public class SpinedLeather : BaseLeather
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{
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protected override CraftResource DefaultResource { get { return CraftResource.SpinedLeather; } }
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[Constructable]
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public SpinedLeather()
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: this(1)
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{
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}
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[Constructable]
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public SpinedLeather(int amount)
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: base(CraftResource.SpinedLeather, amount)
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{
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}
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public SpinedLeather(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1081, 0x1082)]
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public class HornedLeather : BaseLeather
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{
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protected override CraftResource DefaultResource { get { return CraftResource.HornedLeather; } }
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[Constructable]
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public HornedLeather()
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: this(1)
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{
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}
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[Constructable]
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public HornedLeather(int amount)
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: base(CraftResource.HornedLeather, amount)
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{
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}
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public HornedLeather(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x1081, 0x1082)]
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public class BarbedLeather : BaseLeather
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{
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protected override CraftResource DefaultResource { get { return CraftResource.BarbedLeather; } }
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[Constructable]
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public BarbedLeather()
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: this(1)
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{
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}
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[Constructable]
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public BarbedLeather(int amount)
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: base(CraftResource.BarbedLeather, amount)
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{
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}
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public BarbedLeather(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |