124 lines
3.7 KiB
C#
124 lines
3.7 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class ClockworkAssembly : Item, ICommodity
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{
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public override int LabelNumber { get { return 1073426; } } // Clockwork Assembly
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[Constructable]
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public ClockworkAssembly()
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: base(0x1EA8)
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{
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Weight = 5.0;
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Hue = 1102;
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}
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public ClockworkAssembly(Serial serial)
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: base(serial)
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{
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}
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TextDefinition ICommodity.Description { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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if (from.Skills[SkillName.Tinkering].Value < 60.0)
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{
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from.SendLocalizedMessage(1071943); // You must be a Journeyman or higher Tinker to construct a golem.
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return;
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}
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else if ((from.Followers + 4) > from.FollowersMax)
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{
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from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
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return;
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}
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Container pack = from.Backpack;
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if (pack == null)
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return;
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int res = pack.ConsumeTotal(new Type[] { typeof(PowerCrystal), typeof(IronIngot), typeof(BronzeIngot), typeof(Gears) }, new int[] { 1, 50, 50, 5 });
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switch ( res )
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{
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case 0:
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{
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from.SendLocalizedMessage(1071945); // You need a power crystal to construct a golem.
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break;
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}
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case 1:
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{
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from.SendLocalizedMessage(1071948); // You need more iron ingots to construct a golem.
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break;
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}
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case 2:
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{
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from.SendLocalizedMessage(1071947); // You need more bronze ingots to construct a golem.
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break;
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}
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case 3:
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{
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from.SendLocalizedMessage(1071946); // You need more gears to construct a golem.
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break;
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}
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default:
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{
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Golem g = new Golem(true, Scalar(from));
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if (g.SetControlMaster(from))
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{
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this.Delete();
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g.MoveToWorld(from.Location, from.Map);
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from.PlaySound(0x241);
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}
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break;
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}
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}
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}
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public double Scalar(Mobile m)
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{
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double scalar;
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double skill = m.Skills[SkillName.Tinkering].Value;
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if (skill >= 100.0)
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scalar = 1.0;
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else if (skill >= 90.0)
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scalar = 0.9;
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else if (skill >= 80.0)
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scalar = 0.8;
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else if (skill >= 70.0)
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scalar = 0.7;
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else
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scalar = 0.6;
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return scalar;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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