Files
abysmal-isle/Scripts/Items/Quest/ModifiedClockworkAssembly.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

246 lines
6.5 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Mobiles;
namespace Server.Items
{
public enum ClockworkType
{
Wolf = 0,
Scorpion = 1,
Vollem = 2,
}
[Flipable(0x1EA8, 0x1EAC)]
public class ModifiedClockworkAssembly : Item, ICraftable
{
private class GolemInfo
{
readonly int m_Slots;
readonly Type[] m_Types;
readonly int[] m_Amounts;
readonly int[] m_MsgIds;
public int Slots
{
get
{
return m_Slots;
}
}
public Type[] Types
{
get
{
return m_Types;
}
}
public int[] Amounts
{
get
{
return m_Amounts;
}
}
public int[] MsgIds
{
get
{
return m_MsgIds;
}
}
public GolemInfo(int slots, Type[] types, int[] amounts, int[] msgids)
{
m_Slots = slots;
m_Types = types;
m_Amounts = amounts;
m_MsgIds = msgids;
}
}
private static readonly GolemInfo[] m_Info =
{
// Clockwork Leather Wolf
new GolemInfo(1,
new Type[] { typeof(Leather), typeof(OilFlask) },
new int[] { 100, 1 },
new int[] { 1113058, 1113059 }),
// ClockWork Scorpion
new GolemInfo(1,
new Type[] { typeof(BronzeIngot), typeof(Gears) },
new int[] { 100, 10 },
new int[] { 1113060, 1113061 }),
// Vollem
new GolemInfo(2,
new Type[] { typeof(BronzeIngot), typeof(WhiteScales) },
new int[] { 50, 25 },
new int[] { 1113060, 1113062 })
};
private ClockworkType m_Type;
[CommandProperty(AccessLevel.GameMaster)]
public ClockworkType Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
InvalidateProperties();
}
}
public override int LabelNumber
{
get
{
return (1113031 + (int)m_Type);
}
}
[Constructable]
public ModifiedClockworkAssembly()
: this(ClockworkType.Wolf)
{
}
[Constructable]
public ModifiedClockworkAssembly(ClockworkType type)
: base(0x1EA8)
{
m_Type = type;
Weight = 5.0;
}
public ModifiedClockworkAssembly(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (null == pm)
return;
if (!pm.MechanicalLife)
{
from.SendLocalizedMessage(1113034); // You haven't read the Mechanical Life Manual. Talking to Sutek might help!
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1071944); // The clockwork assembly must be in your backpack to construct a golem.
return;
}
double tinkerSkill = from.Skills[SkillName.Tinkering].Value;
if (tinkerSkill < 60.0)
{
from.SendLocalizedMessage(1113054); // You must be a Journeyman or higher Tinker to construct a mechanical pet.
return;
}
if ((int)m_Type > m_Info.Length)
return;
GolemInfo ginfo = m_Info[(int)m_Type];
if ((from.Followers + ginfo.Slots) > from.FollowersMax)
{
from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
return;
}
Container pack = from.Backpack;
if (pack == null)
return;
// check array length to prevent errors
if (ginfo.Types.Length != ginfo.Amounts.Length)
return;
int res = pack.ConsumeTotal(ginfo.Types, ginfo.Amounts);
if (res >= 0)
{
// send message, if valid index
if (res < ginfo.MsgIds.Length)
from.SendLocalizedMessage(ginfo.MsgIds[res]); // You need _____ to construct a mechanical pet.
return;
}
BaseCreature bc = null;
switch (m_Type)
{
case ClockworkType.Scorpion:
bc = new ClockworkScorpion();
break;
case ClockworkType.Wolf:
bc = new LeatherWolf();
break;
case ClockworkType.Vollem:
bc = new Vollem();
break;
}
if (null != bc && bc.SetControlMaster(from))
{
Delete();
bc.MoveToWorld(from.Location, from.Map);
from.PlaySound(0x241);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
writer.Write((int)m_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
m_Type = (ClockworkType)reader.ReadInt();
break;
}
}
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
switch (craftItem.NameNumber)
{
default:
case 1113031:
m_Type = ClockworkType.Wolf;
break;
case 1113032:
m_Type = ClockworkType.Scorpion;
break;
case 1113033:
m_Type = ClockworkType.Vollem;
break;
}
return quality;
}
#endregion
}
}