49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class DragonTurtleEgg : ChickenLizardEgg
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{
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public override bool CanMutate { get { return false; } }
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[Constructable]
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public DragonTurtleEgg()
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1156238); // Dragon Turtle
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}
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public override void OnHatch(Mobile from)
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{
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BaseCreature bc = new DragonTurtleHatchling();
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from.SendLocalizedMessage(1156239); // You hatch a dragon turtle!
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bc.MoveToWorld(from.Location, from.Map);
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Delete();
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}
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public DragonTurtleEgg(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |