Files
abysmal-isle/Scripts/Items/Equipment/Weapons/Fukiya.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

208 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute(0x27AA, 0x27F5)]
public class Fukiya : Item, INinjaWeapon
{
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[Constructable]
public Fukiya()
: base(0x27AA)
{
this.Weight = 4.0;
this.Layer = Layer.OneHanded;
}
public Fukiya(Serial serial)
: base(serial)
{
}
public virtual int WrongAmmoMessage
{
get
{
return 1063329;
}
}//You can only load fukiya darts
public virtual int NoFreeHandMessage
{
get
{
return 1063327;
}
}//You must have a free hand to use a fukiya.
public virtual int EmptyWeaponMessage
{
get
{
return 1063325;
}
}//You have no fukiya darts!
public virtual int RecentlyUsedMessage
{
get
{
return 1063326;
}
}//You are already using that fukiya.
public virtual int FullWeaponMessage
{
get
{
return 1063330;
}
}//You can only load fukiya darts
public virtual int WeaponMinRange
{
get
{
return 0;
}
}
public virtual int WeaponMaxRange
{
get
{
return 6;
}
}
public virtual int WeaponDamage
{
get
{
return Utility.RandomMinMax(4, 6);
}
}
public Type AmmoType
{
get
{
return typeof(FukiyaDarts);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get
{
return this.m_UsesRemaining;
}
set
{
this.m_UsesRemaining = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Poison Poison
{
get
{
return this.m_Poison;
}
set
{
this.m_Poison = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonCharges
{
get
{
return this.m_PoisonCharges;
}
set
{
this.m_PoisonCharges = value;
this.InvalidateProperties();
}
}
public bool ShowUsesRemaining
{
get
{
return true;
}
set
{
}
}
public void AttackAnimation(Mobile from, Mobile to)
{
if (from.Body.IsHuman && !from.Mounted && !Core.SA)
{
from.Animate(33, 2, 1, true, true, 0);
}
from.PlaySound(0x223);
from.MovingEffect(to, 0x2804, 5, 0, false, false);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, this.m_UsesRemaining.ToString()); // uses remaining: ~1_val~
if (this.m_Poison != null && this.m_PoisonCharges > 0)
list.Add(1062412 + this.m_Poison.Level, this.m_PoisonCharges.ToString());
}
public override void OnDoubleClick(Mobile from)
{
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (this.IsChildOf(from))
{
list.Add(new NinjaWeapon.LoadEntry(this, 6224));
list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)this.m_UsesRemaining);
Poison.Serialize(this.m_Poison, writer);
writer.Write((int)this.m_PoisonCharges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_UsesRemaining = reader.ReadInt();
this.m_Poison = Poison.Deserialize(reader);
this.m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}