Files
abysmal-isle/Scripts/Items/Equipment/Weapons/BaseWand.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

394 lines
11 KiB
C#

using System;
using System.Collections;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public enum WandEffect
{
Clumsiness,
Identification,
Healing,
Feeblemindedness,
Weakness,
MagicArrow,
Harming,
Fireball,
GreaterHealing,
Lightning,
ManaDraining,
None
}
public abstract class BaseWand : BaseBashing
{
private WandEffect m_WandEffect;
private int m_Charges;
public BaseWand(WandEffect effect, int minCharges, int maxCharges)
: base(Utility.RandomList(0xDF2, 0xDF3, 0xDF4, 0xDF5))
{
this.Weight = 1.0;
this.Effect = effect;
this.Charges = Utility.RandomMinMax(minCharges, maxCharges);
if (Core.AOS && m_WandEffect < WandEffect.None)
{
this.Attributes.SpellChanneling = 1;
this.Attributes.CastSpeed = -1;
this.WeaponAttributes.MageWeapon = Utility.RandomMinMax(1, 10);
}
}
public BaseWand(Serial serial)
: base(serial)
{
}
public override WeaponAbility PrimaryAbility
{
get
{
return WeaponAbility.Dismount;
}
}
public override WeaponAbility SecondaryAbility
{
get
{
return WeaponAbility.Disarm;
}
}
public override int AosStrengthReq
{
get
{
return 5;
}
}
public override int AosMinDamage
{
get
{
return 9;
}
}
public override int AosMaxDamage
{
get
{
return 11;
}
}
public override int AosSpeed
{
get
{
return 40;
}
}
public override float MlSpeed
{
get
{
return 2.75f;
}
}
public override int OldStrengthReq
{
get
{
return 0;
}
}
public override int OldMinDamage
{
get
{
return 2;
}
}
public override int OldMaxDamage
{
get
{
return 6;
}
}
public override int OldSpeed
{
get
{
return 35;
}
}
public override int InitMinHits
{
get
{
return 31;
}
}
public override int InitMaxHits
{
get
{
return 110;
}
}
public virtual TimeSpan GetUseDelay
{
get
{
return TimeSpan.FromSeconds(4.0);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public WandEffect Effect
{
get
{
return this.m_WandEffect;
}
set
{
this.m_WandEffect = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get
{
return this.m_Charges;
}
set
{
this.m_Charges = value;
this.InvalidateProperties();
}
}
public void ConsumeCharge(Mobile from)
{
--this.Charges;
if (this.Charges == 0)
from.SendLocalizedMessage(1019073); // This item is out of charges.
this.ApplyDelayTo(from);
}
public virtual void ApplyDelayTo(Mobile from)
{
from.BeginAction(typeof(BaseWand));
Timer.DelayCall(this.GetUseDelay, new TimerStateCallback(ReleaseWandLock_Callback), from);
}
public virtual void ReleaseWandLock_Callback(object state)
{
((Mobile)state).EndAction(typeof(BaseWand));
}
public override void OnDoubleClick(Mobile from)
{
if (!from.CanBeginAction(typeof(BaseWand)))
{
from.SendLocalizedMessage(1070860); // You must wait a moment for the wand to recharge.
return;
}
if (this.Parent == from)
{
if (this.Charges > 0)
this.OnWandUse(from);
else
from.SendLocalizedMessage(1019073); // This item is out of charges.
}
else
{
from.SendLocalizedMessage(502641); // You must equip this item to use it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)this.m_WandEffect);
writer.Write((int)this.m_Charges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_WandEffect = (WandEffect)reader.ReadInt();
this.m_Charges = (int)reader.ReadInt();
break;
}
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
switch ( this.m_WandEffect )
{
case WandEffect.Clumsiness:
list.Add(1017326, this.m_Charges.ToString());
break; // clumsiness charges: ~1_val~
case WandEffect.Identification:
list.Add(1017350, this.m_Charges.ToString());
break; // identification charges: ~1_val~
case WandEffect.Healing:
list.Add(1017329, this.m_Charges.ToString());
break; // healing charges: ~1_val~
case WandEffect.Feeblemindedness:
list.Add(1017327, this.m_Charges.ToString());
break; // feeblemind charges: ~1_val~
case WandEffect.Weakness:
list.Add(1017328, this.m_Charges.ToString());
break; // weakness charges: ~1_val~
case WandEffect.MagicArrow:
list.Add(1060492, this.m_Charges.ToString());
break; // magic arrow charges: ~1_val~
case WandEffect.Harming:
list.Add(1017334, this.m_Charges.ToString());
break; // harm charges: ~1_val~
case WandEffect.Fireball:
list.Add(1060487, this.m_Charges.ToString());
break; // fireball charges: ~1_val~
case WandEffect.GreaterHealing:
list.Add(1017330, this.m_Charges.ToString());
break; // greater healing charges: ~1_val~
case WandEffect.Lightning:
list.Add(1060491, this.m_Charges.ToString());
break; // lightning charges: ~1_val~
case WandEffect.ManaDraining:
list.Add(1017339, this.m_Charges.ToString());
break; // mana drain charges: ~1_val~
}
}
public override void OnSingleClick(Mobile from)
{
ArrayList attrs = new ArrayList();
if (this.DisplayLootType)
{
if (this.LootType == LootType.Blessed)
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
else if (this.LootType == LootType.Cursed)
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
}
if (!this.Identified)
{
attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
}
else
{
int num = 0;
switch ( this.m_WandEffect )
{
case WandEffect.Clumsiness:
num = 3002011;
break;
case WandEffect.Identification:
num = 1044063;
break;
case WandEffect.Healing:
num = 3002014;
break;
case WandEffect.Feeblemindedness:
num = 3002013;
break;
case WandEffect.Weakness:
num = 3002018;
break;
case WandEffect.MagicArrow:
num = 3002015;
break;
case WandEffect.Harming:
num = 3002022;
break;
case WandEffect.Fireball:
num = 3002028;
break;
case WandEffect.GreaterHealing:
num = 3002039;
break;
case WandEffect.Lightning:
num = 3002040;
break;
case WandEffect.ManaDraining:
num = 3002041;
break;
}
if (num > 0)
attrs.Add(new EquipInfoAttribute(num, this.m_Charges));
}
int number;
if (this.Name == null)
{
number = 1017085;
}
else
{
this.LabelTo(from, this.Name);
number = 1041000;
}
if (attrs.Count == 0 && this.Crafter == null && this.Name != null)
return;
EquipmentInfo eqInfo = new EquipmentInfo(number, this.Crafter, false, (EquipInfoAttribute[])attrs.ToArray(typeof(EquipInfoAttribute)));
from.Send(new DisplayEquipmentInfo(this, eqInfo));
}
public void Cast(Spell spell)
{
bool m = this.Movable;
this.Movable = false;
spell.Cast();
this.Movable = m;
}
public virtual void OnWandUse(Mobile from)
{
from.Target = new WandTarget(this);
}
public virtual void DoWandTarget(Mobile from, object o)
{
if (this.Deleted || this.Charges <= 0 || this.Parent != from || o is StaticTarget || o is LandTarget)
return;
if (this.OnWandTarget(from, o))
this.ConsumeCharge(from);
}
public virtual bool OnWandTarget(Mobile from, object o)
{
return true;
}
}
}