41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class BloodwoodSpirit : BaseTalisman
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1075034; } }// Bloodwood Spirit
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public override bool ForceShowName { get { return true; } }
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[Constructable]
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public BloodwoodSpirit()
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: base(0x2F5A)
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{
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Hue = 0x27;
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MaxChargeTime = 1200;
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Removal = TalismanRemoval.Damage;
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Blessed = GetRandomBlessed();
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Protection = GetRandomProtection(false);
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SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
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SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
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}
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public BloodwoodSpirit(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |