69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
#region References
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using System;
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#endregion
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namespace Server.Items
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{
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public class Blood : Item
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{
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public static int[] BloodIDs = { 0x1645, 0x122A, 0x122B, 0x122C, 0x122D, 0x122E, 0x122F };
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public static int RandomID { get { return Utility.RandomList(BloodIDs); } }
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public static TimeSpan Decay = TimeSpan.FromSeconds(3.0);
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public override TimeSpan DecayTime { get { return Decay; } }
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[Constructable]
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public Blood()
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: this(RandomID)
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{ }
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[Constructable]
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public Blood(int itemID)
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: base(itemID)
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{
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Movable = false;
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new InternalTimer(this).Start();
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}
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public Blood(Serial serial)
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: base(serial)
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{
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new InternalTimer(this).Start();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private readonly Blood m_Blood;
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public InternalTimer(Blood blood)
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: base(blood.DecayTime)
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{
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Priority = TimerPriority.OneSecond;
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m_Blood = blood;
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}
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protected override void OnTick()
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{
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m_Blood.Delete();
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}
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}
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}
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} |