Files
abysmal-isle/Scripts/Items/Containers/Mahjong/MahjongPacketHandlers.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

251 lines
7.9 KiB
C#

using System;
using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, PacketReader pvSrc);
public sealed class MahjongPacketHandlers
{
private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
{
if (cmd >= 0 && cmd < 0x100)
{
return m_SubCommandDelegates[cmd];
}
else
{
return null;
}
}
public static void Initialize()
{
PacketHandlers.Register(0xDA, 0, true, new OnPacketReceive(OnPacket));
RegisterSubCommand(0x6, new OnMahjongPacketReceive(ExitGame));
RegisterSubCommand(0xA, new OnMahjongPacketReceive(GivePoints));
RegisterSubCommand(0xB, new OnMahjongPacketReceive(RollDice));
RegisterSubCommand(0xC, new OnMahjongPacketReceive(BuildWalls));
RegisterSubCommand(0xD, new OnMahjongPacketReceive(ResetScores));
RegisterSubCommand(0xF, new OnMahjongPacketReceive(AssignDealer));
RegisterSubCommand(0x10, new OnMahjongPacketReceive(OpenSeat));
RegisterSubCommand(0x11, new OnMahjongPacketReceive(ChangeOption));
RegisterSubCommand(0x15, new OnMahjongPacketReceive(MoveWallBreakIndicator));
RegisterSubCommand(0x16, new OnMahjongPacketReceive(TogglePublicHand));
RegisterSubCommand(0x17, new OnMahjongPacketReceive(MoveTile));
RegisterSubCommand(0x18, new OnMahjongPacketReceive(MoveDealerIndicator));
}
public static void OnPacket(NetState state, PacketReader pvSrc)
{
MahjongGame game = World.FindItem(pvSrc.ReadInt32()) as MahjongGame;
if (game != null)
game.Players.CheckPlayers();
pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
OnMahjongPacketReceive onReceive = GetSubCommandDelegate(cmd);
if (onReceive != null)
{
onReceive(game, state, pvSrc);
}
else
{
pvSrc.Trace(state);
}
}
public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null)
return;
Mobile from = state.Mobile;
game.Players.LeaveGame(from);
}
public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
game.Players.TransferScore(state.Mobile, to, amount);
}
public static void RollDice(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
game.Dices.RollDices(state.Mobile);
}
public static void BuildWalls(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.ResetWalls(state.Mobile);
}
public static void ResetScores(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.Players.ResetScores(MahjongGame.BaseScore);
}
public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
game.Players.AssignDealer(position);
}
public static void OpenSeat(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
if (game.Players.GetPlayer(position) == state.Mobile)
return;
game.Players.OpenSeat(position);
}
public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
int options = pvSrc.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.WallBreakIndicator.Move(new Point2D(x, y));
}
public static void TogglePublicHand(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
bool publicHand = pvSrc.ReadBoolean();
game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
}
public static void MoveTile(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int number = pvSrc.ReadByte();
if (number < 0 || number >= game.Tiles.Length)
return;
pvSrc.ReadByte(); // Current direction
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
pvSrc.ReadByte();
bool flip = pvSrc.ReadBoolean();
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadByte();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
pvSrc.ReadByte();
game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
}
public static void MoveDealerIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
MahjongWind wind = GetWind(pvSrc.ReadByte());
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
}
private static MahjongPieceDirection GetDirection(int value)
{
switch ( value )
{
case 0:
return MahjongPieceDirection.Up;
case 1:
return MahjongPieceDirection.Left;
case 2:
return MahjongPieceDirection.Down;
default:
return MahjongPieceDirection.Right;
}
}
private static MahjongWind GetWind(int value)
{
switch ( value )
{
case 0:
return MahjongWind.North;
case 1:
return MahjongWind.East;
case 2:
return MahjongWind.South;
default:
return MahjongWind.West;
}
}
}
}