337 lines
11 KiB
C#
337 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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namespace Server.Engines.Mahjong
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{
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public class MahjongGame : Item, ISecurable
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{
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public const int MaxPlayers = 4;
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public const int BaseScore = 30000;
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private MahjongTile[] m_Tiles;
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private MahjongDealerIndicator m_DealerIndicator;
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private MahjongWallBreakIndicator m_WallBreakIndicator;
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private MahjongDices m_Dices;
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private MahjongPlayers m_Players;
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private bool m_ShowScores;
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private bool m_SpectatorVision;
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private DateTime m_LastReset;
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private SecureLevel m_Level;
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[Constructable]
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public MahjongGame()
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: base(0xFAA)
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{
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this.Weight = 5.0;
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this.BuildWalls();
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this.m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
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this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
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this.m_Dices = new MahjongDices(this);
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this.m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
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this.m_LastReset = DateTime.UtcNow;
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this.m_Level = SecureLevel.CoOwners;
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}
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public MahjongGame(Serial serial)
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: base(serial)
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{
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}
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public MahjongTile[] Tiles
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{
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get
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{
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return this.m_Tiles;
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}
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}
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public MahjongDealerIndicator DealerIndicator
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{
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get
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{
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return this.m_DealerIndicator;
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}
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}
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public MahjongWallBreakIndicator WallBreakIndicator
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{
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get
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{
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return this.m_WallBreakIndicator;
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}
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}
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public MahjongDices Dices
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{
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get
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{
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return this.m_Dices;
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}
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}
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public MahjongPlayers Players
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{
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get
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{
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return this.m_Players;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level
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{
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get
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{
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return this.m_Level;
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}
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set
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{
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this.m_Level = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowScores
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{
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get
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{
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return this.m_ShowScores;
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}
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set
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{
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if (this.m_ShowScores == value)
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return;
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this.m_ShowScores = value;
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if (value)
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this.m_Players.SendPlayersPacket(true, true);
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this.m_Players.SendGeneralPacket(true, true);
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this.m_Players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool SpectatorVision
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{
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get
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{
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return this.m_SpectatorVision;
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}
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set
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{
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if (this.m_SpectatorVision == value)
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return;
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this.m_SpectatorVision = value;
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if (this.m_Players.IsInGamePlayer(this.m_Players.DealerPosition))
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this.m_Players.Dealer.Send(new MahjongGeneralInfo(this));
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this.m_Players.SendTilesPacket(false, true);
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this.m_Players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
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this.InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_SpectatorVision)
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list.Add(1062717); // Spectator Vision Enabled
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else
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list.Add(1062718); // Spectator Vision Disabled
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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this.m_Players.CheckPlayers();
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if (from.Alive && this.IsAccessibleTo(from) && this.m_Players.GetInGameMobiles(true, false).Count == 0)
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list.Add(new ResetGameEntry(this));
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void OnDoubleClick(Mobile from)
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{
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this.m_Players.CheckPlayers();
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this.m_Players.Join(from);
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}
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public void ResetGame(Mobile from)
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{
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if (DateTime.UtcNow - this.m_LastReset < TimeSpan.FromSeconds(5.0))
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return;
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this.m_LastReset = DateTime.UtcNow;
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if (from != null)
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this.m_Players.SendLocalizedMessage(1062771, from.Name); // ~1_name~ has reset the game.
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this.m_Players.SendRelievePacket(true, true);
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this.BuildWalls();
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this.m_DealerIndicator = new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
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this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
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this.m_Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
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}
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public void ResetWalls(Mobile from)
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{
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if (DateTime.UtcNow - this.m_LastReset < TimeSpan.FromSeconds(5.0))
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return;
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this.m_LastReset = DateTime.UtcNow;
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this.BuildWalls();
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this.m_Players.SendTilesPacket(true, true);
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if (from != null)
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this.m_Players.SendLocalizedMessage(1062696); // The dealer rebuilds the wall.
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}
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public int GetStackLevel(MahjongPieceDim dim)
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{
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int level = -1;
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foreach (MahjongTile tile in this.m_Tiles)
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{
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if (tile.StackLevel > level && dim.IsOverlapping(tile.Dimensions))
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level = tile.StackLevel;
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}
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return level;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)this.m_Level);
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writer.Write(this.m_Tiles.Length);
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for (int i = 0; i < this.m_Tiles.Length; i++)
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this.m_Tiles[i].Save(writer);
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this.m_DealerIndicator.Save(writer);
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this.m_WallBreakIndicator.Save(writer);
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this.m_Dices.Save(writer);
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this.m_Players.Save(writer);
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writer.Write(this.m_ShowScores);
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writer.Write(this.m_SpectatorVision);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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this.m_Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if (version < 1)
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this.m_Level = SecureLevel.CoOwners;
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int length = reader.ReadInt();
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this.m_Tiles = new MahjongTile[length];
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for (int i = 0; i < length; i++)
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this.m_Tiles[i] = new MahjongTile(this, reader);
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this.m_DealerIndicator = new MahjongDealerIndicator(this, reader);
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this.m_WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
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this.m_Dices = new MahjongDices(this, reader);
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this.m_Players = new MahjongPlayers(this, reader);
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this.m_ShowScores = reader.ReadBool();
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this.m_SpectatorVision = reader.ReadBool();
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this.m_LastReset = DateTime.UtcNow;
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break;
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}
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}
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}
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private void BuildHorizontalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
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{
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for (int i = 0; i < 17; i++)
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{
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Point2D position = new Point2D(x + i * 20, y);
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this.m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
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}
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index += 17;
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}
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private void BuildVerticalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator)
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{
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for (int i = 0; i < 17; i++)
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{
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Point2D position = new Point2D(x, y + i * 20);
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this.m_Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction, false);
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}
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index += 17;
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}
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private void BuildWalls()
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{
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this.m_Tiles = new MahjongTile[17 * 8];
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MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator(4);
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int i = 0;
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this.BuildHorizontalWall(ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator);
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this.BuildHorizontalWall(ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator);
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this.BuildVerticalWall(ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator);
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this.BuildVerticalWall(ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator);
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this.BuildHorizontalWall(ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator);
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this.BuildHorizontalWall(ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator);
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this.BuildVerticalWall(ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator);
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this.BuildVerticalWall(ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator);
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}
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private class ResetGameEntry : ContextMenuEntry
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{
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private readonly MahjongGame m_Game;
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public ResetGameEntry(MahjongGame game)
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: base(6162)
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{
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this.m_Game = game;
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}
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public override void OnClick()
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{
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Mobile from = this.Owner.From;
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if (from.CheckAlive() && !this.m_Game.Deleted && this.m_Game.IsAccessibleTo(from) && this.m_Game.Players.GetInGameMobiles(true, false).Count == 0)
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this.m_Game.ResetGame(from);
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}
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}
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}
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} |