480 lines
13 KiB
C#
480 lines
13 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public class SpecialFishingNet : Item
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{
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private static readonly int[] m_Hues = new int[]
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{
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0x09B,
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0x0CD,
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0x0D3,
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0x14D,
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0x1DD,
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0x1E9,
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0x1F4,
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0x373,
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0x451,
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0x47F,
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0x489,
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0x492,
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0x4B5,
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0x8AA
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};
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private static readonly int[] m_WaterTiles = new int[]
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{
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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private static readonly int[] m_UndeepWaterTiles = new int[]
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{
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0x1797, 0x179C
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};
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private bool m_InUse;
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[Constructable]
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public SpecialFishingNet()
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: base(0x0DCA)
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{
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Weight = 15.0;
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if (0.01 > Utility.RandomDouble())
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Hue = Utility.RandomList(m_Hues);
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else
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Hue = 0x8A0;
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}
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public SpecialFishingNet(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041079;
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}
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}// a special fishing net
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[CommandProperty(AccessLevel.GameMaster)]
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public bool InUse
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{
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get
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{
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return m_InUse;
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}
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set
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{
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m_InUse = value;
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}
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}
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public virtual bool RequireDeepWater
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{
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get
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{
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return true;
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}
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}
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public static bool FullValidation(Map map, int x, int y)
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{
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bool valid = ValidateDeepWater(map, x, y);
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for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5)
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{
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if (!ValidateDeepWater(map, x + offset, y + offset))
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valid = false;
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else if (!ValidateDeepWater(map, x + offset, y - offset))
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valid = false;
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else if (!ValidateDeepWater(map, x - offset, y + offset))
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valid = false;
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else if (!ValidateDeepWater(map, x - offset, y - offset))
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valid = false;
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}
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return valid;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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AddNetProperties(list);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write(m_InUse);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_InUse = reader.ReadBool();
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if (m_InUse)
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Delete();
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break;
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}
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}
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Stackable = false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_InUse)
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{
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from.SendLocalizedMessage(1010483); // Someone is already using that net!
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}
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else if (IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1010484); // Where do you wish to use the net?
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from.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(OnTarget));
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public void OnTarget(Mobile from, object obj)
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{
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if (Deleted || m_InUse)
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return;
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IPoint3D p3D = obj as IPoint3D;
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if (p3D == null)
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return;
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Map map = from.Map;
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if (map == null || map == Map.Internal)
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return;
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int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z
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if (!from.InRange(p3D, 6))
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{
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from.SendLocalizedMessage(500976); // You need to be closer to the water to fish!
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}
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else if (!from.InLOS(obj))
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{
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from.SendLocalizedMessage(500979); // You cannot see that location.
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}
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else if (RequireDeepWater ? FullValidation(map, x, y) : (ValidateDeepWater(map, x, y) || ValidateUndeepWater(map, obj, ref z)))
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{
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Point3D p = new Point3D(x, y, z);
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if (GetType() == typeof(SpecialFishingNet))
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{
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for (int i = 1; i < Amount; ++i) // these were stackable before, doh
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from.AddToBackpack(new SpecialFishingNet());
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}
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m_InUse = true;
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Movable = false;
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MoveToWorld(p, map);
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SpellHelper.Turn(from, p);
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if (Core.SA)
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{
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from.Animate(AnimationType.Attack, 6);
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}
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else
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{
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from.Animate(12, 5, 1, true, false, 0);
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}
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Effects.SendLocationEffect(p, map, 0x352D, 16, 4);
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Effects.PlaySound(p, map, 0x364);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 14, new TimerStateCallback(DoEffect), new object[] { p, 0, from });
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from.SendLocalizedMessage(RequireDeepWater ? 1010487 : 1074492); // You plunge the net into the sea... / You plunge the net into the water...
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}
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else
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{
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from.SendLocalizedMessage(RequireDeepWater ? 1010485 : 1074491); // You can only use this net in deep water! / You can only use this net in water!
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}
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}
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protected virtual void AddNetProperties(ObjectPropertyList list)
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{
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// as if the name wasn't enough..
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list.Add(1017410); // Special Fishing Net
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}
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protected virtual int GetSpawnCount()
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{
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int count = Utility.RandomMinMax(3, 6);
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if (Hue != 0x8A0)
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count += Utility.RandomMinMax(1, 2);
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return count;
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}
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protected void Spawn(Point3D p, Map map, BaseCreature spawn)
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{
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if (map == null)
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{
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spawn.Delete();
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return;
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}
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int x = p.X, y = p.Y;
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for (int j = 0; j < 20; ++j)
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{
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int tx = p.X - 2 + Utility.Random(5);
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int ty = p.Y - 2 + Utility.Random(5);
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LandTile t = map.Tiles.GetLandTile(tx, ty);
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if (t.Z == p.Z && ((t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137)) && !Spells.SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map))
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{
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x = tx;
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y = ty;
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break;
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}
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}
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spawn.MoveToWorld(new Point3D(x, y, p.Z), map);
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if (spawn is Kraken && 0.35 < Utility.RandomDouble())
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spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel));
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}
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protected virtual void FinishEffect(Point3D p, Map map, Mobile from)
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{
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from.RevealingAction();
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int count = GetSpawnCount();
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for (int i = 0; map != null && i < count; ++i)
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{
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BaseCreature spawn;
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switch ( Utility.Random(4) )
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{
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default:
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case 0:
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spawn = new SeaSerpent();
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break;
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case 1:
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spawn = new DeepSeaSerpent();
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break;
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case 2:
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spawn = new WaterElemental();
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break;
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case 3:
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spawn = new Kraken();
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break;
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}
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Spawn(p, map, spawn);
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spawn.Combatant = from;
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}
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Delete();
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}
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public static bool ValidateDeepWater(Map map, int x, int y)
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{
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int tileID = map.Tiles.GetLandTile(x, y).ID;
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bool water = false;
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for (int i = 0; !water && i < m_WaterTiles.Length; i += 2)
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water = (tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1]);
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return water;
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}
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public static bool ValidateUndeepWater(Map map, object obj, ref int z)
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{
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if (!(obj is StaticTarget))
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return false;
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StaticTarget target = (StaticTarget)obj;
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if (BaseHouse.FindHouseAt(target.Location, map, 0) != null)
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return false;
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int itemID = target.ItemID;
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for (int i = 0; i < m_UndeepWaterTiles.Length; i += 2)
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{
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if (itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1])
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{
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z = target.Z;
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return true;
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}
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}
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return false;
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}
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private void DoEffect(object state)
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{
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if (Deleted)
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return;
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object[] states = (object[])state;
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Point3D p = (Point3D)states[0];
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int index = (int)states[1];
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Mobile from = (Mobile)states[2];
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states[1] = ++index;
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if (index == 1)
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{
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Effects.SendLocationEffect(p, Map, 0x352D, 16, 4);
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Effects.PlaySound(p, Map, 0x364);
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}
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else if (index <= 7 || index == 14)
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{
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if (RequireDeepWater)
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{
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for (int i = 0; i < 3; ++i)
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{
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int x, y;
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switch ( Utility.Random(8) )
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{
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default:
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case 0:
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x = -1;
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y = -1;
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break;
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case 1:
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x = -1;
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y = 0;
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break;
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case 2:
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x = -1;
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y = +1;
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break;
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case 3:
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x = 0;
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y = -1;
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break;
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case 4:
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x = 0;
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y = +1;
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break;
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case 5:
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x = +1;
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y = -1;
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break;
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case 6:
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x = +1;
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y = 0;
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break;
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case 7:
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x = +1;
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y = +1;
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break;
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}
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Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), Map, 0x352D, 16, 4);
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}
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}
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else
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{
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Effects.SendLocationEffect(p, Map, 0x352D, 16, 4);
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}
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if (Utility.RandomBool())
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Effects.PlaySound(p, Map, 0x364);
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if (index == 14)
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FinishEffect(p, Map, from);
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else
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Z -= 1;
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}
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}
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}
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public class FabledFishingNet : SpecialFishingNet
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{
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[Constructable]
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public FabledFishingNet()
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{
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Hue = 0x481;
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}
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public FabledFishingNet(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1063451;
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}
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}// a fabled fishing net
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight != 15.0)
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Weight = 15.0;
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}
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protected override void AddNetProperties(ObjectPropertyList list)
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{
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}
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protected override int GetSpawnCount()
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{
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return base.GetSpawnCount() + 4;
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}
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protected override void FinishEffect(Point3D p, Map map, Mobile from)
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{
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BaseCreature toSpawn;
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if (0.125 > Utility.RandomDouble())
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toSpawn = new Osiredon(from);
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else
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toSpawn = new Leviathan(from);
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Spawn(p, map, toSpawn);
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base.FinishEffect(p, map, from);
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}
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}
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} |