Files
abysmal-isle/Scripts/Items/Consumables/ItemBlessDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

115 lines
3.7 KiB
C#

using System;
using Server.Targeting;
namespace Server.Items
{
public class ItemBlessTarget : Target // Create our targeting class (which we derive from the base target class)
{
private readonly ItemBlessDeed m_Deed;
public ItemBlessTarget(ItemBlessDeed deed)
: base(1, false, TargetFlags.None)
{
this.m_Deed = deed;
}
protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature
{
if (this.m_Deed.Deleted || this.m_Deed.RootParent != from)
return;
if (target is Item)
{
Item item = (Item)target;
if (item.RootParent != from) // Make sure its in their pack or they are wearing it
from.SendLocalizedMessage(500508); // You may only bless objects that you are carrying.
else if (item.Stackable == true)
{
from.SendLocalizedMessage(500509); // You cannot bless that object
}
else if (item is Key || item is BaseContainer)
{
from.SendLocalizedMessage(500509); // You cannot bless that object
}
else if (item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured)) // Check if its already newbied (blessed)
{
from.SendLocalizedMessage(1045113); // That item is already blessed
}
else if (item.LootType != LootType.Regular)
{
from.SendLocalizedMessage(1045114); // You can not bless that item
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage(1075281); // Your item has been blessed
this.m_Deed.Delete(); // Delete the bless deed
}
}
else
{
from.SendLocalizedMessage(500509); // You cannot bless that object
}
}
}
public class ItemBlessDeed : Item // Create the item class which is derived from the base item class
{
[Constructable]
public ItemBlessDeed()
: base(0x14F0)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
}
public ItemBlessDeed(Serial serial)
: base(serial)
{
}
public override string DefaultName
{
get
{
return "a item bless deed";
}
}
public override bool DisplayLootType
{
get
{
return Core.ML;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.LootType = LootType.Blessed;
}
public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target
{
if (!this.IsChildOf(from.Backpack)) // Make sure its in their pack
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage(500506); // Which item do you wish to bless?
from.Target = new ItemBlessTarget(this); // Call our target
}
}
}
}