66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class FruitBowl : Food, ICommodity
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{
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[Constructable]
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public FruitBowl()
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: base(0x2D4F)
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{
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this.Weight = 1.0;
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this.FillFactor = 20;
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}
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public FruitBowl(Serial serial)
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: base(serial)
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{
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}
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TextDefinition ICommodity.Description { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override int LabelNumber
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{
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get
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{
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return 1072950;
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}
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}// fruit bowl
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public override bool Eat(Mobile from)
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{
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if (FillHunger(from, this.FillFactor))
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{
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string modName = this.Serial.ToString();
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from.AddStatMod(new StatMod(StatType.Str, modName + "Str", 5, TimeSpan.FromSeconds(120)));
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from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", 5, TimeSpan.FromSeconds(120)));
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from.AddStatMod(new StatMod(StatType.Int, modName + "Int", 5, TimeSpan.FromSeconds(120)));
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from.PlaySound(0x1EA);
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from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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this.Consume();
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return true;
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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