Files
abysmal-isle/Scripts/Items/Consumables/FearEssence.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

223 lines
6.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class FearEssence : BasePotion
{
public override int LabelNumber { get { return 1115744; } } // fear essence
public virtual int Radius { get { return 20; } }
public override bool RequireFreeHand { get { return false; } }
[Constructable]
public FearEssence()
: base(0xF0D, PotionEffect.FearEssence)
{
Hue = 5;
Weight = 2.0;
}
public FearEssence(Serial serial)
: base(serial)
{
}
public override void Drink(Mobile from)
{
if (Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)))
{
from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed.
return;
}
int delay = GetDelay(from);
if (delay > 0)
{
from.SendLocalizedMessage(1072529, string.Format("{0}\t{1}", delay, delay > 1 ? "seconds." : "second.")); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
return;
}
ThrowTarget targ = from.Target as ThrowTarget;
if (targ != null && targ.Potion == this)
return;
from.RevealingAction();
if (!m_Users.Contains(from))
m_Users.Add(from);
from.Target = new ThrowTarget(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private List<Mobile> m_Users = new List<Mobile>();
public void Explode_Callback(object state)
{
object[] states = (object[])state;
Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]);
}
public virtual void Explode(Mobile from, Point3D loc, Map map)
{
if (Deleted || map == null)
return;
Consume();
// Check if any other players are using this potion
for (int i = 0; i < m_Users.Count; i++)
{
ThrowTarget targ = m_Users[i].Target as ThrowTarget;
if (targ != null && targ.Potion == this)
Target.Cancel(from);
}
Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerStateCallback(TarEffect), new object[] { loc, map });
IPooledEnumerable eable = map.GetMobilesInRange(loc, Radius);
foreach (Mobile mobile in eable)
{
if (mobile != from && from.CanBeHarmful(mobile, false))
{
double chance = (double)(((4 * mobile.Skills[SkillName.MagicResist].Value) + 150) / 700);
if (chance < Utility.RandomDouble())
{
mobile.SendLocalizedMessage(1115815); // You resist the effects of the Fear Essence.
}
else
{
Point3D p = mobile.Location;
Effects.SendPacket(p, mobile.Map, new ParticleEffect(EffectType.FixedFrom, Serial, Serial.Zero, 0x376A, p, p, 9, 32, false, false, 0, 0, 0, 5039, 1, Serial.Zero, 254, 0));
mobile.Damage(0, from);
mobile.Paralyze(TimeSpan.FromSeconds(3));
from.DoHarmful(mobile);
}
}
}
eable.Free();
}
#region Effects
public virtual void TarEffect(object state)
{
object[] states = (object[])state;
Point3D p = (Point3D)states[0];
Map map = (Map)states[1];
Effects.PlaySound((Point3D)states[0], (Map)states[1], 1619);
for (int x = -4; x <= 4; x++)
{
for (int y = -1; y <= 1; y++)
{
Effects.SendPacket(p, map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x3E03, p, new Point3D(p.X + x, p.Y + y, p.Z), 0, 0, false, false, 5, 0));
}
}
}
#endregion
#region Delay
private static Hashtable m_Delay = new Hashtable();
public static void AddDelay(Mobile m)
{
Timer timer = m_Delay[m] as Timer;
if (timer != null)
timer.Stop();
m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(60), new TimerStateCallback(EndDelay_Callback), m);
}
public static int GetDelay(Mobile m)
{
Timer timer = m_Delay[m] as Timer;
if (timer != null && timer.Next > DateTime.UtcNow)
return (int)(timer.Next - DateTime.UtcNow).TotalSeconds;
return 0;
}
private static void EndDelay_Callback(object obj)
{
if (obj is Mobile)
EndDelay((Mobile)obj);
}
public static void EndDelay(Mobile m)
{
Timer timer = m_Delay[m] as Timer;
if (timer != null)
{
timer.Stop();
m_Delay.Remove(m);
}
}
#endregion
private class ThrowTarget : Target
{
public FearEssence Potion { get; }
public ThrowTarget(FearEssence potion)
: base(12, true, TargetFlags.Harmful)
{
Potion = potion;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (Potion.Deleted || Potion.Map == Map.Internal)
return;
IPoint3D p = targeted as IPoint3D;
if (p == null || from.Map == null)
return;
// Add delay
AddDelay(from);
SpellHelper.GetSurfaceTop(ref p);
from.RevealingAction();
IEntity to;
if (p is Mobile)
to = (Mobile)p;
else
to = new Entity(Serial.Zero, new Point3D(p), from.Map);
Effects.SendMovingEffect(from, to, Potion.ItemID, 7, 0, false, false, Potion.Hue, 0);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Potion.Explode_Callback), new object[] { from, new Point3D(p), from.Map });
}
}
}
}