86 lines
1.9 KiB
C#
86 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x2B12, 0x2B13)]
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public class SacrificeSollerets : BaseClothing
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public SacrificeSollerets()
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: base(0x2B13, Layer.Shoes)
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{
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this.LootType = LootType.Blessed;
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this.Weight = 1.0;
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this.Hue = 0x226;
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this.SetSelfRepair = 5;
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this.SetPhysicalBonus = 5;
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this.SetFireBonus = 5;
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this.SetColdBonus = 5;
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this.SetPoisonBonus = 5;
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this.SetEnergyBonus = 5;
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}
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public SacrificeSollerets(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1075194;
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}
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}// Sollerets of Sacrifice (Virtue Armor Set)
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public override SetItem SetID
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{
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get
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{
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return SetItem.Virtue;
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}
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}
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public override int Pieces
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{
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get
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{
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return 8;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 0;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 0;
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}
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}
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public override int AosStrReq
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{
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get
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{
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return 10;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |