50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LuneRouge : GoldRing
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber{ get{ return 1154372; } } // Lune Rouge
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public override SetItem SetID{ get{ return SetItem.Luck2; } }
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public override int Pieces{ get{ return 2; } }
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[Constructable]
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public LuneRouge() : base()
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{
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this.Weight = 1.0;
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this.Hue = 1166;
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this.Attributes.Luck = 150;
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this.Attributes.AttackChance = 10;
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this.Attributes.WeaponDamage = 20;
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this.SetHue = 1166;
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this.SetAttributes.Luck = 100;
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this.SetAttributes.AttackChance = 10;
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this.SetAttributes.WeaponDamage = 20;
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this.SetAttributes.WeaponSpeed = 10;
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this.SetAttributes.RegenHits = 2;
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this.SetAttributes.RegenStam = 3;
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}
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public LuneRouge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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