Files
abysmal-isle/Scripts/Gumps/SkillsGump.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

555 lines
23 KiB
C#

using System;
using System.Collections;
using Server.Commands;
using Server.Network;
namespace Server.Gumps
{
public class EditSkillGump : Gump
{
public static readonly bool OldStyle = PropsConfig.OldStyle;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
private static readonly int EntryWidth = 160;
private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + (2 * (EntryHeight + OffsetSize));
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private readonly Mobile m_From;
private readonly Mobile m_Target;
private readonly Skill m_Skill;
private readonly SkillsGumpGroup m_Selected;
public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected)
: base(GumpOffsetX, GumpOffsetY)
{
this.m_From = from;
this.m_Target = target;
this.m_Skill = skill;
this.m_Selected = selected;
string initialText = this.m_Skill.Base.ToString("F1");
this.AddPage(0);
this.AddBackground(0, 0, BackWidth, BackHeight, BackGumpID);
this.AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight, OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
this.AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
this.AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, String.Format("{0} [{1}]", skill.Name, skill.Cap));
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
this.AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
this.AddTextEntry(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
this.AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1, GumpButtonType.Reply, 0);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1)
{
try
{
if (this.m_From.AccessLevel >= AccessLevel.GameMaster)
{
TextRelay text = info.GetTextEntry(0);
if (text != null)
{
this.m_Skill.Base = Convert.ToDouble(text.Text);
CommandLogging.LogChangeProperty(this.m_From, this.m_Target, String.Format("{0}.Base", this.m_Skill), this.m_Skill.Base.ToString());
}
}
else
{
this.m_From.SendMessage("You may not change that.");
}
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
}
catch
{
this.m_From.SendMessage("Bad format. ###.# expected.");
this.m_From.SendGump(new EditSkillGump(this.m_From, this.m_Target, this.m_Skill, this.m_Selected));
}
}
else
{
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
}
}
}
public class SkillsGump : Gump
{
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
public static bool OldStyle = PropsConfig.OldStyle;
/*
private static bool PrevLabel = OldStyle, NextLabel = OldStyle;
private static readonly int PrevLabelOffsetX = PrevWidth + 1;
private static readonly int PrevLabelOffsetY = 0;
private static readonly int NextLabelOffsetX = -29;
private static readonly int NextLabelOffsetY = 0;
* */
private static readonly int NameWidth = 107;
private static readonly int ValueWidth = 128;
private static readonly int EntryCount = 15;
private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth;
private static readonly int TotalWidth = OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (EntryCount + 1));
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private static readonly int IndentWidth = 12;
private readonly Mobile m_From;
private readonly Mobile m_Target;
private readonly SkillsGumpGroup[] m_Groups;
private readonly SkillsGumpGroup m_Selected;
public SkillsGump(Mobile from, Mobile target)
: this(from, target, null)
{
}
public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected)
: base(GumpOffsetX, GumpOffsetY)
{
this.m_From = from;
this.m_Target = target;
this.m_Groups = SkillsGumpGroup.Groups;
this.m_Selected = selected;
int count = this.m_Groups.Length;
if (selected != null)
count += selected.Skills.Length;
int totalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (count + 1));
this.AddPage(0);
this.AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
this.AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight, OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
int emptyWidth = TotalWidth - PrevWidth - NextWidth - (OffsetSize * 4) - (OldStyle ? SetWidth + OffsetSize : 0);
if (OldStyle)
this.AddImageTiled(x, y, TotalWidth - (OffsetSize * 3) - SetWidth, EntryHeight, HeaderGumpID);
else
this.AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
x += PrevWidth + OffsetSize;
if (!OldStyle)
this.AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, HeaderGumpID);
x += emptyWidth + OffsetSize;
if (!OldStyle)
this.AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
for (int i = 0; i < this.m_Groups.Length; ++i)
{
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
SkillsGumpGroup group = this.m_Groups[i];
this.AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (group == selected)
this.AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, this.GetButtonID(0, i), GumpButtonType.Reply, 0);
else
this.AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, this.GetButtonID(0, i), GumpButtonType.Reply, 0);
x += PrevWidth + OffsetSize;
x -= (OldStyle ? OffsetSize : 0);
this.AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID);
this.AddLabel(x + TextOffsetX, y, TextHue, group.Name);
x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0);
x += OffsetSize;
if (SetGumpID != 0)
this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
if (group == selected)
{
int indentMaskX = BorderSize;
int indentMaskY = y + EntryHeight + OffsetSize;
for (int j = 0; j < group.Skills.Length; ++j)
{
Skill sk = target.Skills[group.Skills[j]];
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
x += OffsetSize;
x += IndentWidth;
this.AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
this.AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, this.GetButtonID(1, j), GumpButtonType.Reply, 0);
x += PrevWidth + OffsetSize;
x -= (OldStyle ? OffsetSize : 0);
this.AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth, EntryHeight, EntryGumpID);
this.AddLabel(x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name);
x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth;
x += OffsetSize;
if (SetGumpID != 0)
this.AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
if (sk != null)
{
int buttonID1, buttonID2;
int xOffset, yOffset;
switch ( sk.Lock )
{
default:
case SkillLock.Up:
buttonID1 = 0x983;
buttonID2 = 0x983;
xOffset = 6;
yOffset = 4;
break;
case SkillLock.Down:
buttonID1 = 0x985;
buttonID2 = 0x985;
xOffset = 6;
yOffset = 4;
break;
case SkillLock.Locked:
buttonID1 = 0x82C;
buttonID2 = 0x82C;
xOffset = 5;
yOffset = 2;
break;
}
this.AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, this.GetButtonID(2, j), GumpButtonType.Reply, 0);
y += 1;
x -= OffsetSize;
x -= 1;
x -= 50;
this.AddImageTiled(x, y, 50, EntryHeight - 2, OffsetGumpID);
x += 1;
y += 1;
this.AddImageTiled(x, y, 48, EntryHeight - 4, EntryGumpID);
this.AddLabelCropped(x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue, sk.Base.ToString("F1"));
y -= 2;
}
}
this.AddImageTiled(indentMaskX, indentMaskY, IndentWidth + OffsetSize, (group.Skills.Length * (EntryHeight + OffsetSize)) - (i < (this.m_Groups.Length - 1) ? OffsetSize : 0), BackGumpID + 4);
}
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
int buttonID = info.ButtonID - 1;
int index = buttonID / 3;
int type = buttonID % 3;
switch ( type )
{
case 0:
{
if (index >= 0 && index < this.m_Groups.Length)
{
SkillsGumpGroup newSelection = this.m_Groups[index];
if (this.m_Selected != newSelection)
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, newSelection));
else
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, null));
}
break;
}
case 1:
{
if (this.m_Selected != null && index >= 0 && index < this.m_Selected.Skills.Length)
{
Skill sk = this.m_Target.Skills[this.m_Selected.Skills[index]];
if (sk != null)
{
if (this.m_From.AccessLevel >= AccessLevel.GameMaster)
{
this.m_From.SendGump(new EditSkillGump(this.m_From, this.m_Target, sk, this.m_Selected));
}
else
{
this.m_From.SendMessage("You may not change that.");
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
}
}
else
{
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
}
}
break;
}
case 2:
{
if (this.m_Selected != null && index >= 0 && index < this.m_Selected.Skills.Length)
{
Skill sk = this.m_Target.Skills[this.m_Selected.Skills[index]];
if (sk != null)
{
if (this.m_From.AccessLevel >= AccessLevel.GameMaster)
{
switch ( sk.Lock )
{
case SkillLock.Up:
sk.SetLockNoRelay(SkillLock.Down);
sk.Update();
break;
case SkillLock.Down:
sk.SetLockNoRelay(SkillLock.Locked);
sk.Update();
break;
case SkillLock.Locked:
sk.SetLockNoRelay(SkillLock.Up);
sk.Update();
break;
}
}
else
{
this.m_From.SendMessage("You may not change that.");
}
this.m_From.SendGump(new SkillsGump(this.m_From, this.m_Target, this.m_Selected));
}
}
break;
}
}
}
public int GetButtonID(int type, int index)
{
return 1 + (index * 3) + type;
}
}
public class SkillsGumpGroup
{
private static readonly SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[]
{
new SkillsGumpGroup("Crafting", new SkillName[]
{
SkillName.Alchemy,
SkillName.Blacksmith,
SkillName.Cartography,
SkillName.Carpentry,
SkillName.Cooking,
SkillName.Fletching,
SkillName.Inscribe,
SkillName.Tailoring,
SkillName.Tinkering,
SkillName.Imbuing
}),
new SkillsGumpGroup("Bardic", new SkillName[]
{
SkillName.Discordance,
SkillName.Musicianship,
SkillName.Peacemaking,
SkillName.Provocation
}),
new SkillsGumpGroup("Magical", new SkillName[]
{
SkillName.Chivalry,
SkillName.EvalInt,
SkillName.Magery,
SkillName.MagicResist,
SkillName.Meditation,
SkillName.Necromancy,
SkillName.SpiritSpeak,
SkillName.Ninjitsu,
SkillName.Bushido,
SkillName.Spellweaving,
SkillName.Mysticism
}),
new SkillsGumpGroup("Miscellaneous", new SkillName[]
{
SkillName.Camping,
SkillName.Fishing,
SkillName.Focus,
SkillName.Healing,
SkillName.Herding,
SkillName.Lockpicking,
SkillName.Lumberjacking,
SkillName.Mining,
SkillName.Snooping,
SkillName.Veterinary
}),
new SkillsGumpGroup("Combat Ratings", new SkillName[]
{
SkillName.Archery,
SkillName.Fencing,
SkillName.Macing,
SkillName.Parry,
SkillName.Swords,
SkillName.Tactics,
SkillName.Wrestling,
SkillName.Throwing
}),
new SkillsGumpGroup("Actions", new SkillName[]
{
SkillName.AnimalTaming,
SkillName.Begging,
SkillName.DetectHidden,
SkillName.Hiding,
SkillName.RemoveTrap,
SkillName.Poisoning,
SkillName.Stealing,
SkillName.Stealth,
SkillName.Tracking
}),
new SkillsGumpGroup("Lore & Knowledge", new SkillName[]
{
SkillName.Anatomy,
SkillName.AnimalLore,
SkillName.ArmsLore,
SkillName.Forensics,
SkillName.ItemID,
SkillName.TasteID
})
};
private readonly string m_Name;
private readonly SkillName[] m_Skills;
public SkillsGumpGroup(string name, SkillName[] skills)
{
this.m_Name = name;
this.m_Skills = skills;
Array.Sort(this.m_Skills, new SkillNameComparer());
}
public static SkillsGumpGroup[] Groups
{
get
{
return m_Groups;
}
}
public string Name
{
get
{
return this.m_Name;
}
}
public SkillName[] Skills
{
get
{
return this.m_Skills;
}
}
private class SkillNameComparer : IComparer
{
public SkillNameComparer()
{
}
public int Compare(object x, object y)
{
SkillName a = (SkillName)x;
SkillName b = (SkillName)y;
string aName = SkillInfo.Table[(int)a].Name;
string bName = SkillInfo.Table[(int)b].Name;
return aName.CompareTo(bName);
}
}
}
}