156 lines
4.7 KiB
C#
156 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Items
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{
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/// <summary>
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/// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill.
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/// </summary>
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///
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// spell/melee
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// 0 parry - 70/80
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// 100 parry - 40/65
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// 120 parry - 20/55
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// .6875
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public class Block : WeaponAbility
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{
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private static Dictionary<Mobile, BlockInfo> _Table;
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public Block()
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{
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}
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public override int BaseMana { get { return 20; } }
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public override int AccuracyBonus { get { return -15; } }
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public override SkillName GetSecondarySkill(Mobile from)
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{
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return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
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}
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public static bool IsBlocking(Mobile m)
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{
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return _Table != null && _Table.ContainsKey(m);
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}
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public static int GetBonus(Mobile targ)
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{
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if (targ == null || _Table == null)
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return 0;
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if (_Table.ContainsKey(targ))
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return _Table[targ]._DCIBonus;
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return 0;
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}
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public static int GetSpellReduction(Mobile m)
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{
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if (m == null || _Table == null)
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return 0;
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if (_Table.ContainsKey(m))
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{
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return _Table[m]._SpellReduction;
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}
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return 0;
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}
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public static int GetMeleeReduction(Mobile m)
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{
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if (m == null || _Table == null)
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return 0;
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if (_Table.ContainsKey(m))
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{
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return _Table[m]._MeleeReduction;
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}
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return 0;
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}
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public static void BeginBlock(Mobile m, int dciBonus, int spellblock, int meleeblock)
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{
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EndBlock(m);
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if (_Table == null)
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_Table = new Dictionary<Mobile, BlockInfo>();
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BlockInfo info = new BlockInfo(dciBonus, spellblock, meleeblock);
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_Table[m] = info;
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string args = String.Format("{0}\t{1}\t{2}\t{3}\t{4}", dciBonus, spellblock, meleeblock, "15", "30");
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Block, 1151291, 1151292, TimeSpan.FromSeconds(Core.TOL ? 6 : 3), m, args));
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// Next incoming damage reduced.<br>Defense Chance Increase: +~1_val~%<br>Incoming Spell Damage: -~2_val~%<br>Incoming Attack Damage: -~3_val~%<br>Hit Chance Penalty: ~4_val~%<br>Damage Penalty: ~5_val~%
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Timer.DelayCall(TimeSpan.FromSeconds(Core.TOL ? 6 : 3), () =>
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{
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if(IsBlocking(m))
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EndBlock(m);
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});
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}
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public static void EndBlock(Mobile m)
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{
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if (_Table != null && _Table.ContainsKey(m))
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{
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_Table.Remove(m);
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BuffInfo.RemoveBuff(m, BuffIcon.Block);
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m.SendLocalizedMessage(1150286); // You no longer try to block the next attack.
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if (_Table.Count == 0)
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_Table = null;
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}
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063345); // You block an attack!
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defender.SendLocalizedMessage(1063346); // Your attack was blocked!
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attacker.FixedParticles(0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand);
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int parry = (int)attacker.Skills[SkillName.Parry].Value;
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bool creature = attacker is BaseCreature;
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double skill = creature ? attacker.Skills[SkillName.Bushido].Value :
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Math.Max(attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value);
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int dcibonus = (int)(10.0 * ((skill - 50.0) / 70.0 + 5));
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int spellblock = parry <= 70 ? 70 : parry <= 100 ? 40 : 20;
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int meleeblock = parry <= 70 ? 80 : parry <= 100 ? 65 : 55;
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BeginBlock(attacker, dcibonus, spellblock, meleeblock);
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if(creature)
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PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Bushido);
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}
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private class BlockInfo
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{
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public readonly int _DCIBonus;
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public readonly int _SpellReduction;
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public readonly int _MeleeReduction;
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public BlockInfo(int bonus, int spellred, int meleered)
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{
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_DCIBonus = bonus;
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_SpellReduction = spellred;
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_MeleeReduction = meleered;
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}
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}
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}
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}
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