77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a decaying essence corpse" )]
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public class EssenceOfUndeath : BaseCreature
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{
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[Constructable]
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public EssenceOfUndeath() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an essence of undeath";
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Body = 58;
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Hue = 1578;
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BaseSoundID = 466;
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SetStr( 76, 100 );
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SetDex( 76, 95 );
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SetInt( 36, 60 );
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SetHits( 46, 60 );
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SetDamage( 7, 11 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Energy, 120 );
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SetResistance( ResistanceType.Physical, 25, 30 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Energy, 80, 100 );
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SetSkill( SkillName.EvalInt, 55.1, 70.0 );
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SetSkill( SkillName.Magery, 55.1, 70.0 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 28;
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PackReg( 10 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public EssenceOfUndeath( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |