76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a shambling horror corpse" )]
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public class ShamblingHorror : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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public ShamblingHorror() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shambling horror";
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Body = 309;
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BaseSoundID = 0x3E9;
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Hue = 34;
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SetStr( 96, 120 );
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SetDex( 71, 95 );
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SetInt( 16, 40 );
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SetHits( 58, 74 );
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SetDamage( 18, 24 );
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SetDamageType( ResistanceType.Physical, 85 );
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SetDamageType( ResistanceType.Cold, 15 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 70, 80 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.MagicResist, 70.1, 95.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.Wrestling, 50.1, 70.0 );
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Fame = 500;
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Karma = -500;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public ShamblingHorror( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |