Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

76 lines
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a shambling horror corpse" )]
public class ShamblingHorror : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
[Constructable]
public ShamblingHorror() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shambling horror";
Body = 309;
BaseSoundID = 0x3E9;
Hue = 34;
SetStr( 96, 120 );
SetDex( 71, 95 );
SetInt( 16, 40 );
SetHits( 58, 74 );
SetDamage( 18, 24 );
SetDamageType( ResistanceType.Physical, 85 );
SetDamageType( ResistanceType.Cold, 15 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 50, 60 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 500;
Karma = -500;
VirtualArmor = 54;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }
public ShamblingHorror( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}