82 lines
2.0 KiB
C#
82 lines
2.0 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a necrobus's corpse" )]
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public class Necrobus : BaseCreature
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{
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[Constructable]
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public Necrobus() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a necrobus";
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Body = 0x102;
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BaseSoundID = 451;
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Hue = 1743;
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SetStr( 171, 200 );
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SetDex( 126, 145 );
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SetInt( 276, 305 );
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SetHits( 120, 140 );
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SetDamage( 24, 28 );
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SetDamageType( ResistanceType.Physical, 10 );
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SetDamageType( ResistanceType.Cold, 100 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 80, 100 );
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SetResistance( ResistanceType.Poison, 85, 105 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 50;
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PackItem( new GnarledStaff() );
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PackNecroReg( 17, 24 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public Necrobus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |