81 lines
1.8 KiB
C#
81 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Beguiled : BaseCreature
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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public Beguiled() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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Name = "the beguiled";
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Hue = 2207;
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Body = 400;
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BaseSoundID = 471;
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SetStr( 86, 100 );
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SetDex( 81, 95 );
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SetInt( 61, 75 );
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SetDamage( 10, 23 );
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SetSkill( SkillName.Fencing, 66.0, 97.5 );
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SetSkill( SkillName.Macing, 65.0, 87.5 );
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SetSkill( SkillName.MagicResist, 25.0, 47.5 );
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SetSkill( SkillName.Swords, 65.0, 87.5 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.Wrestling, 15.0, 37.5 );
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Fame = 1000;
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Karma = -1000;
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AddItem( new Boots( Utility.RandomNeutralHue() ) );
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AddItem( new FancyShirt());
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AddItem( new LongPants());
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AddItem( new Cap());
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switch ( Utility.Random( 5 ))
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{
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case 0: AddItem( new Longsword() ); break;
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case 1: AddItem( new Axe() ); break;
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case 2: AddItem( new Broadsword() ); break;
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case 3: AddItem( new Dagger() ); break;
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case 4: AddItem( new Bokuto() ); break;
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}
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Utility.AssignRandomHair( this );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public Beguiled( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |