110 lines
3.1 KiB
C#
110 lines
3.1 KiB
C#
using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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using Server.Mobiles;
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/*Party Defense Chance increased by up to 22%, Damage reduced by up to 22%.
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Casting focus bonus 1-6%.*/
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namespace Server.Spells.SkillMasteries
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{
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public class PerseveranceSpell : BardSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Perserverance", "Unus Jux Sanct",
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-1,
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9002
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);
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public override double RequiredSkill{ get { return 90; } }
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public override double UpKeep { get { return 5; } }
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public override int RequiredMana{ get { return 18; } }
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public override bool PartyEffects { get { return true; } }
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public override SkillName CastSkill { get { return SkillName.Peacemaking; } }
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private int m_PropertyBonus;
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private int m_PropertyBonus2;
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private int m_DamageMod;
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public PerseveranceSpell( Mobile caster, Item scroll ) : base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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BardSpell spell = SkillMasterySpell.GetSpell(Caster, this.GetType()) as BardSpell;
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if(spell != null)
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{
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spell.Expire();
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Caster.SendLocalizedMessage(1115774); //You halt your spellsong.
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}
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else if ( CheckSequence() )
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{
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m_PropertyBonus = (int)((BaseSkillBonus * 3) + CollectiveBonus); // 2 - 24 (30)
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m_PropertyBonus2 = (int)((BaseSkillBonus / 2) + (CollectiveBonus / 3)); // 1 - 4 (6)
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m_DamageMod = (int)((BaseSkillBonus * 3) + CollectiveBonus); // 2 - 24 (30)
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UpdateParty();
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BeginTimer();
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}
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FinishSequence();
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}
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public override void AddPartyEffects(Mobile m)
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{
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m.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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m.SendLocalizedMessage(1115739); // The bard's spellsong fills you with a feeling of invincibility.
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string args = String.Format("{0}\t-{1}\t{2}", m_PropertyBonus, m_DamageMod, m_PropertyBonus2);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Perseverance, 1115615, 1115732, args.ToString()));
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}
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public override void RemovePartyEffects(Mobile m)
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{
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BuffInfo.RemoveBuff(m, BuffIcon.Perseverance);
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}
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public override void EndEffects()
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{
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if (PartyList != null)
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{
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foreach (Mobile m in PartyList) //Original Party list
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{
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RemovePartyEffects(m);
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}
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}
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RemovePartyEffects(Caster);
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}
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/// <summary>
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/// Defense Chance Bonus
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/// </summary>
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/// <returns>Defense Chance Bonus</returns>
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public override int PropertyBonus()
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{
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return m_PropertyBonus;
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}
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/// <summary>
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/// Casting Focus
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/// </summary>
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/// <returns>Casting Focus</returns>
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public override int PropertyBonus2()
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{
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return m_PropertyBonus2;
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}
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/// <summary>
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/// modifies total damage dealt
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/// </summary>
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/// <param name="damage"></param>
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public void AbsorbDamage(ref int damage)
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{
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damage -= AOS.Scale(damage, m_DamageMod);
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}
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}
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} |