179 lines
5.0 KiB
C#
179 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Targeting;
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using Server.Spells.SkillMasteries;
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namespace Server.Spells.Necromancy
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{
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public class PainSpikeSpell : NecromancerSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Pain Spike", "In Sar",
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203,
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9031,
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Reagent.GraveDust,
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Reagent.PigIron);
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private static readonly Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
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public PainSpikeSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(1.25);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 20.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 5;
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}
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}
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public override bool DelayedDamage
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{
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get
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{
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return false;
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}
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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ApplyEffects(m);
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ConduitSpell.CheckAffected(Caster, m, ApplyEffects);
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}
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FinishSequence();
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}
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public void ApplyEffects(Mobile m, double strength = 1.0)
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{
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//SpellHelper.CheckReflect( (int)Circle, Caster, ref m ); //Irrelevent asfter AoS
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/* Temporarily causes intense physical pain to the target, dealing direct damage.
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* After 10 seconds the spell wears off, and if the target is still alive,
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* some of the Hit Points lost through Pain Spike are restored.
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*/
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m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head);
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m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head);
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m.PlaySound(0x210);
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double damage = (((GetDamageSkill(Caster) - GetResistSkill(m)) / 10) + (m.Player ? 18 : 30)) * strength;
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m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
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if (damage < 1)
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damage = 1;
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TimeSpan buffTime = TimeSpan.FromSeconds(10.0 * strength);
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InternalTimer t;
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if (m_Table.ContainsKey(m))
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{
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damage = Utility.RandomMinMax(3, 7);
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t = m_Table[m];
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if (t != null)
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{
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t.Expires += TimeSpan.FromSeconds(2);
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}
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}
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else
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{
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t = new InternalTimer(m, damage);
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t.Start();
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}
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, t.Expires - DateTime.UtcNow, m, Convert.ToString((int)damage)));
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m.DFA = DFAlgorithm.PainSpike;
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AOS.Damage(m, Caster, (int)damage, 0, 0, 0, 0, 0, 0, 100);
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AOS.DoLeech((int)damage, Caster, m);
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m.DFA = DFAlgorithm.Standard;
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HarmfulSpell(m);
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly int m_ToRestore;
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public DateTime Expires { get; set; }
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public InternalTimer(Mobile m, double toRestore)
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: base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250))
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{
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Priority = TimerPriority.FiftyMS;
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m_Mobile = m;
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m_ToRestore = (int)toRestore;
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Expires = DateTime.UtcNow + TimeSpan.FromSeconds(10);
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m_Table[m] = this;
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}
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protected override void OnTick()
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{
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if (DateTime.UtcNow >= Expires)
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{
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if (m_Table.ContainsKey(m_Mobile))
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m_Table.Remove(m_Mobile);
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if (m_Mobile.Alive && !m_Mobile.IsDeadBondedPet)
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m_Mobile.Hits += m_ToRestore;
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BuffInfo.RemoveBuff(m_Mobile, BuffIcon.PainSpike);
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Stop();
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}
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}
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}
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private class InternalTarget : Target
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{
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private readonly PainSpikeSpell m_Owner;
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public InternalTarget(PainSpikeSpell owner)
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: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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