120 lines
2.4 KiB
C#
120 lines
2.4 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using System.Reflection;
|
|
|
|
namespace Server.Engines.XmlSpawner2
|
|
{
|
|
public class XmlWeaponAbility : XmlAttachment
|
|
{
|
|
private WeaponAbility m_Ability = null; // default data
|
|
|
|
public WeaponAbility WeaponAbility
|
|
{
|
|
get { return m_Ability; }
|
|
set { m_Ability = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public string Ability
|
|
{
|
|
get
|
|
{
|
|
if (m_Ability != null)
|
|
{
|
|
return m_Ability.GetType().Name;
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
set
|
|
{
|
|
if (value != null)
|
|
{
|
|
FieldInfo finfo = typeof(WeaponAbility).GetField(value);
|
|
if (finfo != null && finfo.IsStatic && finfo.FieldType == typeof(WeaponAbility))
|
|
{
|
|
try
|
|
{
|
|
m_Ability = (WeaponAbility)finfo.GetValue(null);
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Ability = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// These are the various ways in which the message attachment can be constructed.
|
|
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
|
|
// Other overloads could be defined to handle other types of arguments
|
|
|
|
// a serial constructor is REQUIRED
|
|
public XmlWeaponAbility(ASerial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlWeaponAbility(string weaponability)
|
|
{
|
|
Ability = weaponability;
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlWeaponAbility(string name, string weaponability)
|
|
{
|
|
Name = name;
|
|
Ability = weaponability;
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlWeaponAbility(string name, string weaponability, double expiresin)
|
|
{
|
|
Name = name;
|
|
Ability = weaponability;
|
|
Expiration = TimeSpan.FromMinutes(expiresin);
|
|
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write( (int) 0 );
|
|
// version 0
|
|
writer.Write(Ability);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
// version 0
|
|
Ability = reader.ReadString();
|
|
}
|
|
|
|
public override string OnIdentify(Mobile from)
|
|
{
|
|
if(from == null || from.AccessLevel == AccessLevel.Player) return null;
|
|
|
|
if(Expiration > TimeSpan.Zero)
|
|
{
|
|
return String.Format("{2}: Weapon ability {0} expires in {1} mins", Ability, Expiration.TotalMinutes, Name);
|
|
}
|
|
else
|
|
{
|
|
return String.Format("{1}: Weapon ability {0}", Ability, Name);
|
|
}
|
|
}
|
|
}
|
|
}
|