Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

234 lines
5.6 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
namespace Server.Engines.XmlSpawner2
{
public class XmlSound : XmlAttachment
{
private int m_SoundValue = 500; // default sound
private string m_Word = null; // no word activation by default
private TimeSpan m_Refractory = TimeSpan.FromSeconds(5); // 5 seconds default time between activations
private DateTime m_EndTime;
private int m_Charges = 0; // no charge limit
private int proximityrange = 5; // default movement activation from 5 tiles away
[CommandProperty( AccessLevel.GameMaster )]
public int Range { get { return proximityrange; } set { proximityrange = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int SoundValue { get { return m_SoundValue; } set { m_SoundValue = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public string ActivationWord { get { return m_Word; } set { m_Word = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Charges { get { return m_Charges; } set { m_Charges = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory = value; } }
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlSound(ASerial serial) : base(serial)
{
}
[Attachable]
public XmlSound()
{
}
[Attachable]
public XmlSound(int sound)
{
SoundValue = sound;
}
[Attachable]
public XmlSound(int sound, double refractory)
{
SoundValue = sound;
Refractory = TimeSpan.FromSeconds(refractory);
}
[Attachable]
public XmlSound(int sound, double refractory, string word )
{
ActivationWord = word;
SoundValue = sound;
Refractory = TimeSpan.FromSeconds(refractory);
}
[Attachable]
public XmlSound(int sound, double refractory, string word, int charges )
{
ActivationWord = word;
SoundValue = sound;
Refractory = TimeSpan.FromSeconds(refractory);
Charges = charges;
}
[Attachable]
public XmlSound(int sound, double refractory, int charges )
{
SoundValue = sound;
Refractory = TimeSpan.FromSeconds(refractory);
Charges = charges;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);
writer.Write( (int) 1 );
// version 1
writer.Write(proximityrange);
// version 0
writer.Write(m_SoundValue);
writer.Write(m_Word);
writer.Write(m_Charges);
writer.Write(m_Refractory);
writer.Write(m_EndTime - DateTime.UtcNow);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch(version)
{
case 1:
// version 1
proximityrange = reader.ReadInt();
goto case 0;
case 0:
// version 0
SoundValue = reader.ReadInt();
ActivationWord = reader.ReadString();
Charges = reader.ReadInt();
Refractory = reader.ReadTimeSpan();
TimeSpan remaining = reader.ReadTimeSpan();
m_EndTime = DateTime.UtcNow + remaining;
break;
}
}
public override string OnIdentify(Mobile from)
{
if(from == null || from.AccessLevel == AccessLevel.Player) return null;
string msg = null;
if(Charges > 0)
{
msg = String.Format("Sound #{0} : {1} secs between uses - {2} charges left",SoundValue,Refractory.TotalSeconds, Charges);
}
else
{
msg = String.Format("Sound #{0} : {1} secs between uses",SoundValue,Refractory.TotalSeconds);
}
if(ActivationWord == null)
{
return msg;
}
else
{
return String.Format("{0} : trigger on '{1}'",msg, ActivationWord);
}
}
public override bool HandlesOnSpeech { get { return (ActivationWord != null); } }
public override void OnSpeech(SpeechEventArgs e )
{
base.OnSpeech(e);
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
if(e.Speech == ActivationWord)
{
OnTrigger(null, e.Mobile);
}
}
public override bool HandlesOnMovement { get { return (ActivationWord == null); } }
public override void OnMovement(MovementEventArgs e )
{
base.OnMovement(e);
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
if(AttachedTo is Item && (((Item)AttachedTo).Parent == null) && Utility.InRange( e.Mobile.Location, ((Item)AttachedTo).Location, proximityrange ))
{
OnTrigger(null, e.Mobile);
}
else
return;
}
public override void OnTrigger(object activator, Mobile m)
{
if(m == null ) return;
if(DateTime.UtcNow < m_EndTime) return;
// play a sound
if(AttachedTo is Mobile )
{
try
{
Effects.PlaySound(((Mobile)AttachedTo).Location, ((IEntity)AttachedTo).Map, SoundValue);
}
catch{}
}
else
if(AttachedTo is Item )
{
Item i = AttachedTo as Item;
if(i.Parent == null)
{
try
{
Effects.PlaySound(i.Location, i.Map, SoundValue);
}
catch{}
}
else
if(i.RootParent is IEntity)
{
try
{
Effects.PlaySound(((IEntity)i.RootParent).Location, ((IEntity)i.RootParent).Map, SoundValue);
}
catch{}
}
}
Charges--;
// remove the attachment either after the charges run out or if refractory is zero, then it is one use only
if(Refractory == TimeSpan.Zero || Charges == 0)
{
Delete();
}
else
{
m_EndTime = DateTime.UtcNow + Refractory;
}
}
}
}