215 lines
5.1 KiB
C#
215 lines
5.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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using Server.Spells;
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using System.Collections;
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namespace Server.Engines.XmlSpawner2
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{
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public class XmlMinionStrike : XmlAttachment
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{
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private int m_Chance = 5; // 5% chance by default
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private TimeSpan m_Refractory = TimeSpan.FromSeconds(5); // 5 seconds default time between activations
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private DateTime m_EndTime;
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private string m_Minion = "Drake";
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private ArrayList MinionList = new ArrayList();
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[CommandProperty( AccessLevel.GameMaster )]
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public int Chance { get{ return m_Chance; } set { m_Chance = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public string Minion { get { return m_Minion; } set { m_Minion = value; } }
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// These are the various ways in which the message attachment can be constructed.
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// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
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// Other overloads could be defined to handle other types of arguments
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// a serial constructor is REQUIRED
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public XmlMinionStrike(ASerial serial) : base(serial)
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{
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}
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[Attachable]
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public XmlMinionStrike(string minion)
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{
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m_Minion = minion;
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Expiration = TimeSpan.FromMinutes(30);
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}
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[Attachable]
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public XmlMinionStrike(string minion,int chance )
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{
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m_Chance = chance;
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m_Minion = minion;
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Expiration = TimeSpan.FromMinutes(30);
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}
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[Attachable]
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public XmlMinionStrike(string minion, int chance, double refractory)
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{
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m_Chance = chance;
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Refractory = TimeSpan.FromSeconds(refractory);
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Expiration = TimeSpan.FromMinutes(30);
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m_Minion = minion;
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}
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[Attachable]
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public XmlMinionStrike(string minion, int chance, double refractory, double expiresin)
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{
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m_Chance = chance;
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Expiration = TimeSpan.FromMinutes(expiresin);
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Refractory = TimeSpan.FromSeconds(refractory);
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m_Minion = minion;
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}
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public override void OnAttach()
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{
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base.OnAttach();
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if(AttachedTo is Mobile)
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{
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Mobile m = AttachedTo as Mobile;
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Effects.PlaySound( m, m.Map, 516 );
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}
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}
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// note that this method will be called when attached to either a mobile or a weapon
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// when attached to a weapon, only that weapon will do additional damage
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// when attached to a mobile, any weapon the mobile wields will do additional damage
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public override void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven)
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{
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// if it is still refractory then return
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if(DateTime.UtcNow < m_EndTime) return;
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if(m_Chance <= 0 || Utility.Random(100) > m_Chance)
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return;
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if(defender != null && attacker != null)
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{
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// spawn a minion
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object o = null;
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try
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{
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o = Activator.CreateInstance( SpawnerType.GetType(m_Minion) );
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}
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catch{}
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if(o is BaseCreature)
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{
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BaseCreature b = o as BaseCreature;
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b.MoveToWorld(attacker.Location, attacker.Map);
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if(attacker is PlayerMobile)
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{
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b.Controlled = true;
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b.ControlMaster = attacker;
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}
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b.Combatant = defender;
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// add it to the list of controlled mobs
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MinionList.Add(b);
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}
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else
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{
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if(o is Item)
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((Item)o).Delete();
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if(o is Mobile)
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((Mobile)o).Delete();
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// bad minion specification so delete the attachment
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Delete();
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}
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m_EndTime = DateTime.UtcNow + Refractory;
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if(AttachedTo is Mobile)
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{
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Mobile m = AttachedTo as Mobile;
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if(!m.Deleted)
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{
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Effects.PlaySound( m, m.Map, 958 );
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}
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}
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// delete the minions
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foreach(BaseCreature b in MinionList)
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{
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if(b != null && !b.Deleted)
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b.Delete();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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// version 0
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writer.Write(m_Chance);
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writer.Write(m_Minion);
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writer.Write(m_Refractory);
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writer.Write(m_EndTime - DateTime.UtcNow);
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writer.Write(MinionList.Count);
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foreach(BaseCreature b in MinionList)
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writer.Write(b);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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// version 0
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m_Chance = reader.ReadInt();
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m_Minion = reader.ReadString();
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Refractory = reader.ReadTimeSpan();
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TimeSpan remaining = reader.ReadTimeSpan();
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m_EndTime = DateTime.UtcNow + remaining;
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int nminions = reader.ReadInt();
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for(int i = 0;i<nminions;i++)
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{
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BaseCreature b = (BaseCreature)reader.ReadMobile();
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MinionList.Add(b);
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}
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}
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public override string OnIdentify(Mobile from)
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{
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string msg = null;
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if(Expiration > TimeSpan.Zero)
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{
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msg = String.Format("Minion : {0} {1}% chance expires in {2} mins", m_Minion, Chance, Expiration.TotalMinutes);
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}
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else
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{
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msg = String.Format("Minion : {0}",m_Minion);
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}
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if(Refractory > TimeSpan.Zero)
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{
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return String.Format("{0} : {1} secs between uses",msg, Refractory.TotalSeconds);
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}
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else
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return msg;
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}
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}
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}
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