Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

177 lines
4.6 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Spells;
namespace Server.Engines.XmlSpawner2
{
public class XmlFire : XmlAttachment
{
private int m_Damage = 0;
private TimeSpan m_Refractory = TimeSpan.FromSeconds(5); // 5 seconds default time between activations
private DateTime m_EndTime;
private int proximityrange = 5; // default movement activation from 5 tiles away
[CommandProperty( AccessLevel.GameMaster )]
public int Damage { get{ return m_Damage; } set { m_Damage = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Range { get { return proximityrange; } set { proximityrange = value; } }
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlFire(ASerial serial) : base(serial)
{
}
[Attachable]
public XmlFire(int damage)
{
m_Damage = damage;
}
[Attachable]
public XmlFire(int damage, double refractory)
{
m_Damage = damage;
Refractory = TimeSpan.FromSeconds(refractory);
}
[Attachable]
public XmlFire(int damage, double refractory, double expiresin)
{
m_Damage = damage;
Expiration = TimeSpan.FromMinutes(expiresin);
Refractory = TimeSpan.FromSeconds(refractory);
}
// note that this method will be called when attached to either a mobile or a weapon
// when attached to a weapon, only that weapon will do additional damage
// when attached to a mobile, any weapon the mobile wields will do additional damage
public override void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven)
{
// if it is still refractory then return
if(DateTime.UtcNow < m_EndTime) return;
int damage = 0;
if(m_Damage > 0)
damage = Utility.Random(m_Damage);
if(defender != null && attacker != null && damage > 0)
{
attacker.MovingParticles( defender, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
attacker.PlaySound( 0x15E );
SpellHelper.Damage( TimeSpan.Zero, defender, attacker, damage, 0, 100, 0, 0, 0 );
m_EndTime = DateTime.UtcNow + Refractory;
}
}
public override bool HandlesOnMovement { get { return true; } }
public override void OnMovement(MovementEventArgs e )
{
base.OnMovement(e);
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
if(AttachedTo is Item && (((Item)AttachedTo).Parent == null) && Utility.InRange( e.Mobile.Location, ((Item)AttachedTo).Location, proximityrange ))
{
OnTrigger(null, e.Mobile);
}
else
return;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);
writer.Write( (int) 1 );
// version 1
writer.Write(proximityrange);
// version 0
writer.Write(m_Damage);
writer.Write(m_Refractory);
writer.Write(m_EndTime - DateTime.UtcNow);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch(version)
{
case 1:
Range = reader.ReadInt();
goto case 0;
case 0:
// version 0
m_Damage = reader.ReadInt();
Refractory = reader.ReadTimeSpan();
TimeSpan remaining = reader.ReadTimeSpan();
m_EndTime = DateTime.UtcNow + remaining;
break;
}
}
public override string OnIdentify(Mobile from)
{
string msg = null;
if(Expiration > TimeSpan.Zero)
{
msg = String.Format("Fire Damage {0} expires in {1} mins", m_Damage, Expiration.TotalMinutes);
}
else
{
msg = String.Format("Fire Damage {0}",m_Damage);
}
if(Refractory > TimeSpan.Zero)
{
return String.Format("{0} : {1} secs between uses",msg, Refractory.TotalSeconds);
}
else
return msg;
}
public override void OnTrigger(object activator, Mobile m)
{
if(m == null ) return;
// if it is still refractory then return
if(DateTime.UtcNow < m_EndTime) return;
int damage = 0;
if(m_Damage > 0)
damage = Utility.Random(m_Damage);
if(damage > 0)
{
m.MovingParticles( m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
m.PlaySound( 0x15E );
SpellHelper.Damage( TimeSpan.Zero, m, damage, 0, 100, 0, 0, 0 );
}
m_EndTime = DateTime.UtcNow + Refractory;
}
}
}