Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

162 lines
4.0 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Spells;
using System.Collections;
namespace Server.Engines.XmlSpawner2
{
public class XmlEnemyMastery : XmlAttachment
{
private int m_Chance = 20; // 20% chance by default
private int m_PercentIncrease = 50;
private string m_Enemy;
private Type m_EnemyType;
[CommandProperty( AccessLevel.GameMaster )]
public int Chance { get{ return m_Chance; } set { m_Chance = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int PercentIncrease { get{ return m_PercentIncrease; } set { m_PercentIncrease = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public string Enemy
{
get { return m_Enemy; }
set
{
m_Enemy = value;
// look up the type
m_EnemyType = SpawnerType.GetType(m_Enemy);
}
}
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlEnemyMastery(ASerial serial) : base(serial)
{
}
[Attachable]
public XmlEnemyMastery(string enemy)
{
Enemy = enemy;
}
[Attachable]
public XmlEnemyMastery(string enemy,int increase )
{
m_PercentIncrease = increase;
Enemy = enemy;
}
[Attachable]
public XmlEnemyMastery(string enemy,int chance, int increase )
{
m_Chance = chance;
m_PercentIncrease = increase;
Enemy = enemy;
}
[Attachable]
public XmlEnemyMastery(string enemy, int chance, int increase, double expiresin)
{
m_Chance = chance;
m_PercentIncrease = increase;
Expiration = TimeSpan.FromMinutes(expiresin);
Enemy = enemy;
}
public override void OnAttach()
{
base.OnAttach();
if(AttachedTo is Mobile)
{
Mobile m = AttachedTo as Mobile;
Effects.PlaySound( m, m.Map, 516 );
m.SendMessage(String.Format("You gain the power of Enemy Mastery over {0}",Enemy));
}
}
// note that this method will be called when attached to either a mobile or a weapon
// when attached to a weapon, only that weapon will do additional damage
// when attached to a mobile, any weapon the mobile wields will do additional damage
public override void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven)
{
if(m_Chance <= 0 || Utility.Random(100) > m_Chance)
return;
if(defender != null && attacker != null && m_EnemyType != null)
{
// is the defender the correct type?
if(defender.GetType() == m_EnemyType || defender.GetType().IsSubclassOf(m_EnemyType))
{
defender.Damage( (int) (damageGiven*PercentIncrease/100), attacker );
}
}
}
public override void OnDelete()
{
base.OnDelete();
if(AttachedTo is Mobile)
{
Mobile m = AttachedTo as Mobile;
if(!m.Deleted)
{
Effects.PlaySound( m, m.Map, 958 );
m.SendMessage(String.Format("Your power of Enemy Mastery over {0} fades..",Enemy));
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);
writer.Write( (int) 0 );
// version 0
writer.Write(m_PercentIncrease);
writer.Write(m_Chance);
writer.Write(m_Enemy);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
// version 0
m_PercentIncrease = reader.ReadInt();
m_Chance = reader.ReadInt();
Enemy = reader.ReadString();
}
public override string OnIdentify(Mobile from)
{
string msg = null;
if(Expiration > TimeSpan.Zero)
{
msg = String.Format("Enemy Mastery : +{3}% damage vs {0}, {1}%, hitchance expires in {2} mins", m_Enemy, Chance, Expiration.TotalMinutes, PercentIncrease);
}
else
{
msg = String.Format("Enemy Mastery : +{2}% damage vs {0}, {1}% hitchance",m_Enemy, Chance, PercentIncrease);
}
return msg;
}
}
}