164 lines
4.4 KiB
C#
164 lines
4.4 KiB
C#
using System;
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using Server.Mobiles;
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/*
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** Allows staff to quickly switch between player and their assigned staff levels by equipping or removing the cloak
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** Also allows instant teleportation to a specified destination when double-clicked by the staff member.
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*/
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namespace Server.Items
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{
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public class StaffCloak : Cloak
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{
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private AccessLevel m_StaffLevel;
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private Point3D m_HomeLoc;
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private Map m_HomeMap;
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[CommandProperty( AccessLevel.Administrator )]
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public AccessLevel StaffLevel {
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get
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{
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return m_StaffLevel;
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}
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set
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{
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m_StaffLevel = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D HomeLoc { get { return m_HomeLoc;} set { m_HomeLoc = value;} }
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[CommandProperty( AccessLevel.GameMaster )]
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public Map HomeMap { get { return m_HomeMap;} set { m_HomeMap = value;} }
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties(list);
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list.Add( 1060658, "Level\t{0}", StaffLevel ); // ~1_val~: ~2_val~
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}
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#if(NEWPARENT)
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public override void OnAdded(IEntity parent)
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#else
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public override void OnAdded(object parent)
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#endif
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{
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base.OnAdded( parent );
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// delete this if someone without the necessary access level picks it up or tries to equip it
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if(RootParent is Mobile)
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{
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if (((Mobile) RootParent).AccessLevel != StaffLevel)
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{
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Delete();
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return;
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}
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}
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// when equipped, change access level to player
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if ( parent is Mobile )
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{
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Mobile m =(Mobile) parent;
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if (m.AccessLevel == StaffLevel)
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{
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m.AccessLevel = AccessLevel.Player;
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// and make vuln
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m.Blessed = false;
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}
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}
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}
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#if(NEWPARENT)
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public override void OnRemoved( IEntity parent )
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#else
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public override void OnRemoved( object parent )
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#endif
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{
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base.OnRemoved( parent );
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// restore access level to the specified level
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if ( parent is Mobile && !Deleted)
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{
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Mobile m = (Mobile) parent;
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// restore their assigned staff level
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m.AccessLevel = StaffLevel;
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// and make invuln
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m.Blessed = true;
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if(from == null) return;
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if(HomeMap != Map.Internal && HomeMap != null && from.AccessLevel == StaffLevel)
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{
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// teleport them to the specific location
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from.MoveToWorld(HomeLoc, HomeMap);
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}
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}
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[Constructable]
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public StaffCloak() : base()
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{
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StaffLevel= AccessLevel.Administrator; // assign admin staff level by default
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LootType = LootType.Blessed;
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Name = "Staff Cloak";
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Weight = 0;
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}
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public StaffCloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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// version
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writer.Write( (int) 0 );
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// version 0
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writer.Write( (int) m_StaffLevel );
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writer.Write( m_HomeLoc );
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string mapname = null;
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if(m_HomeMap != null)
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{
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mapname = m_HomeMap.Name;
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}
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writer.Write( mapname );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch(version)
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{
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case 0:
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m_StaffLevel = (AccessLevel)reader.ReadInt();
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m_HomeLoc = reader.ReadPoint3D();
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string mapname = reader.ReadString();
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try{
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m_HomeMap = Map.Parse(mapname);
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} catch{}
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break;
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}
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}
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}
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}
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