50 lines
905 B
C#
50 lines
905 B
C#
using System;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class Artifact : Item, IArtifact
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{
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[Constructable]
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public Artifact(int itemID) : base(itemID)
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{
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}
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public Artifact( Serial serial ) : base( serial )
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int ArtifactRarity
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{
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get{ return 0; }
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set {}
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}
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public override bool ForceShowProperties{ get{ return true; } }
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if(ArtifactRarity > 0)
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list.Add( 1061078, ArtifactRarity.ToString() );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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