Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

198 lines
4.9 KiB
C#

using System;
using Server.Engines.VeteranRewards;
using Server.Mobiles;
namespace Server.Items
{
public class CharacterStatueMaker : Item, IRewardItem
{
private bool m_IsRewardItem;
private StatueType m_Type;
[Constructable]
public CharacterStatueMaker(StatueType type)
: base(0x32F0)
{
this.m_Type = type;
this.InvalidateHue();
this.LootType = LootType.Blessed;
this.Weight = 5.0;
}
public CharacterStatueMaker(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1076173;
}
}// Character Statue Maker
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get
{
return this.m_IsRewardItem;
}
set
{
this.m_IsRewardItem = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public StatueType StatueType
{
get
{
return this.m_Type;
}
set
{
this.m_Type = value;
this.InvalidateHue();
}
}
public override void OnDoubleClick(Mobile from)
{
if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { this.m_Type }))
return;
if (this.IsChildOf(from.Backpack))
{
if (!from.IsBodyMod)
{
from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget(this, this.m_Type);
}
else
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
}
else
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_IsRewardItem)
list.Add(1076222); // 6th Year Veteran Reward
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_IsRewardItem);
writer.Write((int)this.m_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
this.m_IsRewardItem = reader.ReadBool();
this.m_Type = (StatueType)reader.ReadInt();
}
public void InvalidateHue()
{
this.Hue = 0xB8F + (int)this.m_Type * 4;
}
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructable]
public MarbleStatueMaker()
: base(StatueType.Marble)
{
}
public MarbleStatueMaker(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructable]
public JadeStatueMaker()
: base(StatueType.Jade)
{
}
public JadeStatueMaker(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructable]
public BronzeStatueMaker()
: base(StatueType.Bronze)
{
}
public BronzeStatueMaker(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}