46 lines
958 B
C#
46 lines
958 B
C#
using Server;
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using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class PuzzleRoomTeleporter : Teleporter
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{
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[Constructable]
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public PuzzleRoomTeleporter()
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{
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}
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public override bool CanTeleport(Mobile m)
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{
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if (m.Backpack == null)
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return false;
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Item item = m.Backpack.FindItemByType(typeof(MagicKey));
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if (item == null)
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{
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m.SendLocalizedMessage(1113393); // You must carry a magic key to enter this room.
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return false;
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}
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return base.CanTeleport(m);
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}
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public PuzzleRoomTeleporter( Serial serial ) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // ver
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |