135 lines
3.2 KiB
C#
135 lines
3.2 KiB
C#
using System;
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namespace Server.Items
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{
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public enum NavreysPillarState
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{
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Off,
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On,
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Hot
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}
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public enum PillarType
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{
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Three = 1,
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Six,
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Nine
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}
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public class NavreysPillar : Item
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{
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private NavreysPillarState m_State;
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private InternalTimer m_Timer;
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private NavreysController m_Controller;
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public PillarType m_Type;
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[CommandProperty(AccessLevel.GameMaster)]
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public PillarType Type
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{
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get { return m_Type; }
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set { m_Type = value; }
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}
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public NavreysPillarState State
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{
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get { return m_State; }
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set
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{
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m_State = value;
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if (m_Timer != null)
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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switch (m_State)
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{
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case NavreysPillarState.Off:
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Hue = 0x456;
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break;
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case NavreysPillarState.On:
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Hue = 0;
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break;
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case NavreysPillarState.Hot:
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m_Timer = new InternalTimer(this);
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m_Timer.Start();
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break;
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}
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}
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}
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public NavreysPillar(NavreysController controller, PillarType type)
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: base(0x3BF)
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{
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m_Controller = controller;
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m_Type = type;
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Movable = false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(this, 3) && m_State == NavreysPillarState.On)
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{
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State = NavreysPillarState.Hot;
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m_Controller.CheckPillars();
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}
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}
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public NavreysPillar(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_State);
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writer.Write((Item)m_Controller);
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writer.Write((int)m_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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State = (NavreysPillarState)reader.ReadInt();
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m_Controller = (NavreysController)reader.ReadItem();
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m_Type = (PillarType)reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private NavreysPillar m_Pillar;
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private int m_Ticks;
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public InternalTimer(NavreysPillar pillar)
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: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.5))
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{
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m_Pillar = pillar;
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m_Ticks = 6 * (int)pillar.Type; // 3, 6, 9 seconds
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}
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protected override void OnTick()
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{
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m_Ticks--;
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m_Pillar.Hue = 0x461 + (m_Ticks % 2);
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if (m_Ticks == 0)
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{
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Stop();
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m_Pillar.State = NavreysPillarState.On;
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}
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}
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}
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}
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} |