69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a wolf corpse")]
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[TypeAlias("Server.Mobiles.SavagePackwolf")]
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public class SavagePackWolf : BaseCreature
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{
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[Constructable]
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public SavagePackWolf()
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: base(AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.2, 0.4)
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{
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Name = "a savage pack wolf";
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Body = 0xE1;
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BaseSoundID = 0xE5;
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SetStr(100, 116);
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SetDex(51, 61);
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SetInt(11, 21);
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SetHits(650, 671);
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SetMana(0);
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SetDamage(9, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.MagicResist, 60.7, 74.0);
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SetSkill(SkillName.Tactics, 80.9, 94.4);
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SetSkill(SkillName.Wrestling, 89.0, 97.1);
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Fame = 450;
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Karma = -450;
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VirtualArmor = 26;
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Tamable = false;
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}
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public SavagePackWolf(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override int Meat { get { return 1; } }
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public override int Hides { get { return 5; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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