58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class StinkingCauldron : Item
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{
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public override int LabelNumber { get { return 1152163; } } // stinking cauldron
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[Constructable]
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public StinkingCauldron()
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: base(0x142A)
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{
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Movable = false;
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Hue = 363;
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Weight = 0.0;
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Timer.DelayCall(TimeSpan.FromSeconds(10), new TimerCallback(GooeyMaggotsSpawn));
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}
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private void GooeyMaggotsSpawn()
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{
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if (Map != null && Map != Map.Internal)
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{
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int amount = Utility.RandomMinMax(1, 2);
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for (int i = 0; i < amount; ++i)
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{
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BaseCreature creature = new GooeyMaggots();
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creature.MoveToWorld(Map.GetSpawnPosition(Location, 2), Map);
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Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
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}
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}
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Delete();
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}
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public StinkingCauldron(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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Timer.DelayCall(TimeSpan.FromSeconds(10), new TimerCallback(GooeyMaggotsSpawn));
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}
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}
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}
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