95 lines
3.4 KiB
C#
95 lines
3.4 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class ScrollofValiantCommendation : Item
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public string Owner { get; set; }
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[Constructable]
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public ScrollofValiantCommendation() : base(0x46AE)
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{
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Weight = 1;
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}
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public ScrollofValiantCommendation(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1153521;
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}
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}// Scroll of Valiant Commendation [Replica]
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if (String.IsNullOrEmpty(Owner))
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{
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list.Add(1152708); // Double click to permanently gain +5 to your maximum stats
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}
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else
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{
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list.Add(1152706, Owner); // Rewarded to ~1_name~
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list.Add(1152707); // Presented for Exceptional Bravery During the Siege of Exodus City.
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else
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{
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if (from is PlayerMobile && ((PlayerMobile)from).HasValiantStatReward)
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{
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from.SendLocalizedMessage(1049510); // Your stats are too high for this power scroll.
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}
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else if (String.IsNullOrEmpty(Owner))
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{
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from.SendLocalizedMessage(1049512); // You feel a surge of magic as the scroll enhances your powers!
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((PlayerMobile)from).HasValiantStatReward = true;
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from.StatCap += 5;
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Owner = from.Name;
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InvalidateProperties();
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Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0);
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Effects.PlaySound(from.Location, from.Map, 0x243);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 4, from.Y - 6, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(from.X - 6, from.Y - 4, from.Z + 15), from.Map), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
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Effects.SendTargetParticles(from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write(Owner);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Owner = reader.ReadString();
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}
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}
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}
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