89 lines
2.0 KiB
C#
89 lines
2.0 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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public class DragonBreastplateBearingTheCrestOfBlackthorn : DragonChest
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DragonBreastplateBearingTheCrestOfBlackthorn()
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{
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ReforgedSuffix = ReforgedSuffix.Blackthorn;
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this.Hue = 1773;
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this.Attributes.BonusMana = 10;
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this.Attributes.RegenMana = 3;
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this.Attributes.LowerManaCost = 15;
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this.ArmorAttributes.LowerStatReq = 100;
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this.ArmorAttributes.MageArmor = 1;
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 5;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 4;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 14;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 3;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 14;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public DragonBreastplateBearingTheCrestOfBlackthorn(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |