48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using System.Xml;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Engines.Quests
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{
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public class CancelQuestRegion : BaseRegion
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{
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private readonly Type m_Quest;
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public CancelQuestRegion(XmlElement xml, Map map, Region parent)
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: base(xml, map, parent)
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{
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ReadType(xml["quest"], "type", ref this.m_Quest);
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}
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public Type Quest
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{
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get
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{
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return this.m_Quest;
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}
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}
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public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
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{
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if (!base.OnMoveInto(m, d, newLocation, oldLocation))
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return false;
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if (m.IsStaff())
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return true;
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if (this.m_Quest == null)
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return true;
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PlayerMobile player = m as PlayerMobile;
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if (player != null && player.Quest != null && player.Quest.GetType() == this.m_Quest)
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{
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if (!player.HasGump(typeof(QuestCancelGump)))
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player.Quest.BeginCancelQuest();
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return false;
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}
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return true;
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}
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}
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} |