Files
abysmal-isle/Scripts/Services/Plants/PlantHue.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

200 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Engines.Plants
{
[Flags]
public enum PlantHue
{
Plain = 0x1 | Crossable | Reproduces,
Red = 0x2 | Crossable | Reproduces,
Blue = 0x4 | Crossable | Reproduces,
Yellow = 0x8 | Crossable | Reproduces,
BrightRed = Red | Bright,
BrightBlue = Blue | Bright,
BrightYellow = Yellow | Bright,
Purple = Red | Blue,
Green = Blue | Yellow,
Orange = Red | Yellow,
BrightPurple = Purple | Bright,
BrightGreen = Green | Bright,
BrightOrange = Orange | Bright,
Black = 0x10,
White = 0x20,
Pink = 0x40,
Magenta = 0x80,
Aqua = 0x100,
FireRed = 0x200,
None = 0,
Reproduces = 0x2000000,
Crossable = 0x4000000,
Bright = 0x8000000
}
public class PlantHueInfo
{
private static Dictionary<PlantHue, PlantHueInfo> m_Table;
static PlantHueInfo()
{
m_Table = new Dictionary<PlantHue, PlantHueInfo>();
m_Table[PlantHue.Plain] = new PlantHueInfo( 0, 1060813, PlantHue.Plain, 0x835 );
m_Table[PlantHue.Red] = new PlantHueInfo( 0x66D, 1060814, PlantHue.Red, 0x24 );
m_Table[PlantHue.Blue] = new PlantHueInfo( 0x53D, 1060815, PlantHue.Blue, 0x6 );
m_Table[PlantHue.Yellow] = new PlantHueInfo( 0x8A5, 1060818, PlantHue.Yellow, 0x38 );
m_Table[PlantHue.BrightRed] = new PlantHueInfo( 0x21, 1060814, PlantHue.BrightRed, 0x21 );
m_Table[PlantHue.BrightBlue] = new PlantHueInfo( 0x5, 1060815, PlantHue.BrightBlue, 0x6 );
m_Table[PlantHue.BrightYellow] = new PlantHueInfo( 0x38, 1060818, PlantHue.BrightYellow, 0x35 );
m_Table[PlantHue.Purple] = new PlantHueInfo( 0xD, 1060816, PlantHue.Purple, 0x10 );
m_Table[PlantHue.Green] = new PlantHueInfo( 0x59B, 1060819, PlantHue.Green, 0x42 );
m_Table[PlantHue.Orange] = new PlantHueInfo( 0x46F, 1060817, PlantHue.Orange, 0x2E );
m_Table[PlantHue.BrightPurple] = new PlantHueInfo( 0x10, 1060816, PlantHue.BrightPurple, 0xD );
m_Table[PlantHue.BrightGreen] = new PlantHueInfo( 0x42, 1060819, PlantHue.BrightGreen, 0x3F );
m_Table[PlantHue.BrightOrange] = new PlantHueInfo( 0x2B, 1060817, PlantHue.BrightOrange, 0x2B );
m_Table[PlantHue.Black] = new PlantHueInfo( 0x455, 1060820, PlantHue.Black, 0 );
m_Table[PlantHue.White] = new PlantHueInfo( 0x481, 1060821, PlantHue.White, 0x481 );
m_Table[PlantHue.Pink] = new PlantHueInfo( 0x48E, 1061854, PlantHue.Pink );
m_Table[PlantHue.Magenta] = new PlantHueInfo( 0x486, 1061852, PlantHue.Magenta );
m_Table[PlantHue.Aqua] = new PlantHueInfo( 0x495, 1061853, PlantHue.Aqua );
m_Table[PlantHue.FireRed] = new PlantHueInfo( 0x489, 1061855, PlantHue.FireRed );
}
public static PlantHueInfo GetInfo( PlantHue plantHue )
{
PlantHueInfo info = null;
if (m_Table.TryGetValue(plantHue, out info))
return info;
else
return m_Table[PlantHue.Plain];
}
public static PlantHueInfo GetInfo(int hue)
{
foreach (PlantHueInfo info in m_Table.Values)
{
if (info.Hue == hue)
return info;
}
return (PlantHueInfo)m_Table[PlantHue.Plain];
}
public static PlantHue RandomFirstGeneration()
{
switch ( Utility.Random( 4 ) )
{
case 0: return PlantHue.Plain;
case 1: return PlantHue.Red;
case 2: return PlantHue.Blue;
default: return PlantHue.Yellow;
}
}
public static bool CanReproduce( PlantHue plantHue )
{
return (plantHue & PlantHue.Reproduces) != PlantHue.None;
}
public static bool IsCrossable( PlantHue plantHue )
{
return (plantHue & PlantHue.Crossable) != PlantHue.None;
}
public static bool IsBright( PlantHue plantHue )
{
return (plantHue & PlantHue.Bright) != PlantHue.None;
}
public static PlantHue GetNotBright( PlantHue plantHue )
{
return plantHue & ~PlantHue.Bright;
}
public static bool IsPrimary( PlantHue plantHue )
{
return plantHue == PlantHue.Red || plantHue == PlantHue.Blue || plantHue == PlantHue.Yellow;
}
public static PlantHue Cross( PlantHue first, PlantHue second )
{
if ( !IsCrossable( first ) || !IsCrossable( second ) )
return PlantHue.None;
if ( Utility.RandomDouble() < 0.01 )
return Utility.RandomBool() ? PlantHue.Black : PlantHue.White;
if ( first == PlantHue.Plain || second == PlantHue.Plain )
return PlantHue.Plain;
PlantHue notBrightFirst = GetNotBright( first );
PlantHue notBrightSecond = GetNotBright( second );
if ( notBrightFirst == notBrightSecond )
return first | PlantHue.Bright;
bool firstPrimary = IsPrimary( notBrightFirst );
bool secondPrimary = IsPrimary( notBrightSecond );
if ( firstPrimary && secondPrimary )
return notBrightFirst | notBrightSecond;
if ( firstPrimary && !secondPrimary )
return notBrightFirst;
if ( !firstPrimary && secondPrimary )
return notBrightSecond;
return notBrightFirst & notBrightSecond;
}
private int m_Hue;
private int m_Name;
private PlantHue m_PlantHue;
private int m_GumpHue;
public int Hue { get { return m_Hue; } }
public int Name { get { return m_Name; } }
public PlantHue PlantHue { get { return m_PlantHue; } }
public int GumpHue { get { return m_GumpHue; } }
private PlantHueInfo( int hue, int name, PlantHue plantHue ) : this( hue, name, plantHue, hue )
{
}
private PlantHueInfo( int hue, int name, PlantHue plantHue, int gumpHue )
{
m_Hue = hue;
m_Name = name;
m_PlantHue = plantHue;
m_GumpHue = gumpHue;
}
public bool IsCrossable()
{
return IsCrossable( m_PlantHue );
}
public bool IsBright()
{
return IsBright( m_PlantHue );
}
public PlantHue GetNotBright()
{
return GetNotBright( m_PlantHue );
}
public bool IsPrimary()
{
return IsPrimary( m_PlantHue );
}
}
}