256 lines
8.1 KiB
C#
256 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Regions;
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using Server.Engines.CannedEvil;
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namespace Server.Engines.CreatureStealing
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{
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class StealingHandler
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{
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private static Type[] SpecialItemList =
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{
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typeof(SeedOfLife),
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typeof(BalmOfStrength),
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typeof(BalmOfWisdom),
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typeof(BalmOfSwiftness),
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typeof(ManaDraught),
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typeof(BalmOfProtection),
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typeof(StoneSkinLotion),
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typeof(GemOfSalvation),
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typeof(LifeShieldLotion),
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typeof(SmugglersLantern),
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typeof(SmugglersToolBox)
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};
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public static void HandleSteal(BaseCreature from, PlayerMobile thief)
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{
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if (from.HasBeenStolen)
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{
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thief.SendLocalizedMessage(1094948); //That creature has already been stolen from. There is nothing left to steal.
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return;
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}
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if (from.Controlled || from.Summoned)
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{
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thief.SendLocalizedMessage(502708); //You can't steal from this.
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return;
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}
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if (!CheckLocation(thief, from))
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return;
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double stealing = thief.Skills.Stealing.Value;
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if (stealing < 100)
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return;
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int chance = GetStealingChance(thief, from, stealing);
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if ((Utility.Random(100)+1) <= chance)
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{
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thief.SendLocalizedMessage(1094947);//You successfully steal a special item from the creature!
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Item item;
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if (from is ExodusZealot)
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{
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item = Activator.CreateInstance(ExodusChest.RituelItem[Utility.Random(ExodusChest.RituelItem.Length)]) as Item;
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}
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else
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{
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item = Activator.CreateInstance(SpecialItemList[Utility.Random(SpecialItemList.Length - 2)]) as Item;
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}
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thief.AddToBackpack(item);
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}
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from.HasBeenStolen = true;
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}
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public static void HandleSmugglersEdgeSteal(BaseCreature from, PlayerMobile thief)
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{
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if (from.HasBeenStolen || !CheckLocation(thief, from))
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return;
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if (0.05 > Utility.RandomDouble())
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{
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double tempSkill = Utility.RandomMinMax(80, 110);
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double realSkill = thief.Skills[SkillName.Stealing].Value;
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if (realSkill > tempSkill)
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tempSkill = realSkill;
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if (tempSkill > 100)
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{
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int chance = GetStealingChance(thief, from, tempSkill);
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if (realSkill <= 109.9)
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chance += 1;
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else if (realSkill <= 114.9)
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chance += 2;
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else if (realSkill >= 115.0)
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chance += 3;
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if (chance >= Utility.Random(100))
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{
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Item item = Activator.CreateInstance(SpecialItemList[Utility.Random(SpecialItemList.Length)]) as Item;
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if (item != null)
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{
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thief.AddToBackpack(item);
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thief.SendLocalizedMessage(1094947);//You successfully steal a special item from the creature!
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}
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}
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else
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{
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Container pack = from.Backpack;
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if (pack != null && pack.Items.Count > 0)
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{
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int randomIndex = Utility.Random(pack.Items.Count);
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Item stolen = TryStealItem(pack.Items[randomIndex], tempSkill);
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if (stolen != null)
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{
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thief.AddToBackpack(stolen);
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thief.SendLocalizedMessage(502724); // You succesfully steal the item.
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}
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else
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{
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thief.SendLocalizedMessage(502723); // You fail to steal the item.
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}
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}
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}
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from.HasBeenStolen = true;
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}
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}
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}
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private static bool CheckLocation(Mobile thief, Mobile from)
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{
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if (!((thief.Map == Map.Felucca && thief.Region is DungeonRegion) || thief.Region is ChampionSpawnRegion || from is ExodusZealot))
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{
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return false;
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}
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return true;
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}
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private static int GetStealingChance(Mobile thief, BaseCreature from, double stealing)
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{
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int fame = from.Fame;
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fame = Math.Max(1, fame);
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fame = Math.Min(30000, fame);
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int chance = 0;
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if (stealing == 120)
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chance += 10;
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else if (stealing >= 110.1)
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chance += 8;
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else if (stealing >= 100.1)
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chance += 5;
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else if (stealing == 100)
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chance += 2;
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int level = (int)(40.0 / 29999.0 * fame - 40.0 / 29999.0);
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if (level >= 40)
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chance += 5;
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else if (level >= 35)
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chance += 3;
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else if (level >= 30)
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chance += 2;
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else if (level >= 25)
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chance += 1;
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return chance;
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}
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private static Item TryStealItem(Item toSteal, double skill)
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{
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Item stolen = null;
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double w = toSteal.Weight + toSteal.TotalWeight;
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if (w <= 10)
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{
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if (toSteal.Stackable && toSteal.Amount > 1)
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{
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int maxAmount = (int)((skill / 10.0) / toSteal.Weight);
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if (maxAmount < 1)
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{
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maxAmount = 1;
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}
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else if (maxAmount > toSteal.Amount)
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{
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maxAmount = toSteal.Amount;
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}
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int amount = Utility.RandomMinMax(1, maxAmount);
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if (amount >= toSteal.Amount)
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{
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int pileWeight = (int)Math.Ceiling(toSteal.Weight * toSteal.Amount);
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pileWeight *= 10;
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double chance = (skill - (pileWeight - 22.5)) / ((pileWeight + 27.5) - (pileWeight - 22.5));
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if (chance >= Utility.RandomDouble())
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{
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stolen = toSteal;
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}
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}
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else
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{
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int pileWeight = (int)Math.Ceiling(toSteal.Weight * amount);
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pileWeight *= 10;
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double chance = (skill - (pileWeight - 22.5)) / ((pileWeight + 27.5) - (pileWeight - 22.5));
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if (chance >= Utility.RandomDouble())
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{
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stolen = Mobile.LiftItemDupe(toSteal, toSteal.Amount - amount);
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if (stolen == null)
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{
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stolen = toSteal;
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}
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}
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}
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}
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else
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{
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int iw = (int)Math.Ceiling(w);
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iw *= 10;
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double chance = (skill - (iw - 22.5)) / ((iw + 27.5) - (iw - 22.5));
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if (chance >= Utility.RandomDouble())
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{
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stolen = toSteal;
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}
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}
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if (stolen != null)
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{
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ItemFlags.SetTaken(stolen, true);
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ItemFlags.SetStealable(stolen, false);
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stolen.Movable = true;
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}
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}
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return stolen;
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}
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}
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}
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