134 lines
3.2 KiB
C#
134 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public abstract class BaseFactionVendor : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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private Town m_Town;
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private Faction m_Faction;
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public BaseFactionVendor(Town town, Faction faction, string title)
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: base(title)
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{
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this.Frozen = true;
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this.CantWalk = true;
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this.Female = false;
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this.BodyValue = 400;
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this.Name = NameList.RandomName("male");
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this.RangeHome = 0;
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this.m_Town = town;
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this.m_Faction = faction;
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this.Register();
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}
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public BaseFactionVendor(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get
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{
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return this.m_Town;
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}
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set
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{
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this.Unregister();
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this.m_Town = value;
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this.Register();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.Unregister();
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this.m_Faction = value;
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this.Register();
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public void Register()
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{
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if (this.m_Town != null && this.m_Faction != null)
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this.m_Town.RegisterVendor(this);
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Core.ML)
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return true;
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return base.OnMoveOver(m);
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}
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public void Unregister()
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{
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if (this.m_Town != null)
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this.m_Town.UnregisterVendor(this);
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}
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public override void InitSBInfo()
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{
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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this.Unregister();
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}
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public override bool CheckVendorAccess(Mobile from)
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{
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Town.WriteReference(writer, this.m_Town);
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Faction.WriteReference(writer, this.m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Town = Town.ReadReference(reader);
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this.m_Faction = Faction.ReadReference(reader);
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this.Register();
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break;
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}
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}
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this.Frozen = true;
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}
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}
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} |