46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Regions;
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namespace Server.Factions
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{
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public class StrongholdRegion : BaseRegion
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{
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private Faction m_Faction;
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public StrongholdRegion(Faction faction)
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: base(faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area)
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{
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this.m_Faction = faction;
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this.Register();
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}
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.m_Faction = value;
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}
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}
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public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
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{
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if (!base.OnMoveInto(m, d, newLocation, oldLocation))
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return false;
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if (m.IsStaff() || this.Contains(oldLocation))
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return true;
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return (Faction.Find(m, true, true) != null);
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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return false;
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}
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}
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}
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