112 lines
3.0 KiB
C#
112 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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[TypeAlias("Server.Factions.FactionPersistance")]
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public class FactionPersistence : Item
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{
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private static FactionPersistence m_Instance;
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public FactionPersistence()
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: base(1)
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{
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this.Movable = false;
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if (m_Instance == null || m_Instance.Deleted)
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m_Instance = this;
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else
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base.Delete();
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}
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public FactionPersistence(Serial serial)
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: base(serial)
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{
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m_Instance = this;
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}
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private enum PersistedType
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{
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Terminator,
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Faction,
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Town
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}
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public static FactionPersistence Instance
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{
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get
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{
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return m_Instance;
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}
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}
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public override string DefaultName
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{
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get
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{
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return "Faction Persistance - Internal";
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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// Version 0 removes faction items, ie monoliths, stones, etc
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writer.Write((int)1); // version
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List<Faction> factions = Faction.Factions;
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for (int i = 0; i < factions.Count; ++i)
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{
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writer.WriteEncodedInt((int)PersistedType.Faction);
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factions[i].State.Serialize(writer);
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}
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List<Town> towns = Town.Towns;
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for (int i = 0; i < towns.Count; ++i)
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{
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writer.WriteEncodedInt((int)PersistedType.Town);
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towns[i].State.Serialize(writer);
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}
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writer.WriteEncodedInt((int)PersistedType.Terminator);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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PersistedType type;
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while ((type = (PersistedType)reader.ReadEncodedInt()) != PersistedType.Terminator)
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{
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switch ( type )
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{
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case PersistedType.Faction:
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new FactionState(reader);
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break;
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case PersistedType.Town:
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new TownState(reader);
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break;
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}
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}
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break;
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}
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}
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if (!Settings.Enabled && version == 0)
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Timer.DelayCall(TimeSpan.FromSeconds(10), () => Generator.RemoveFactions());
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}
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public override void Delete()
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{
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}
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}
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} |